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#81 | |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Quote:
![]() CAPTION: Figure 2-44. Bullet drop of M855 ammunition with M16A2 (8/3). Kind of. When zeroed to a fairly long range you are looking at the bullet falling on the target. In order to get the bullet to fall on the target it must rise beforehand(see diagram) | |
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#82 | |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
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Quote:
would increase the number of misses and the number of pilots using the terrain to hide, too. | |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#83 |
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That's true.
Would it be all bad to remove (or greatly increase the time of) the out-of-bounds punishment for (at least transport) helo's so that they can maneuver around the battlefield and stay away like IRL? I don't think it would cause too many problems gameplay wise because you have to land in-bounds or once the troops get out, they die... Does that make sense to anyone else? |
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] I want a new computer!!!
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#84 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
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I want it increased to 14400 seconds (max round time) and statics placed there, even if only a few simple trees for forest maps. Just so that planes could use it and it would be a better way of flanking.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#85 |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 605
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combatAreaManager.use=0 turns off the out-of-bounds timer completely.
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#86 | |
![]() Join Date: Aug 2006
Posts: 717
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![]() Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran: "The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come." |
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#87 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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Yeah, the SOFLAM makes no sense. That's just (project) reality.
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#88 | |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Quote:
Tanks can zoom and helicopters cannot not really, especially now the tv missile is gone. Excluding any other information, higher view distance makes tanks more powerfull and helicopters more vulnerable to them On kashan now with a manpad I lose lock while watching the plane fly away because its got 600m range. I cant think of a map where they can disappear into the mist while locked, jabal maybe? That chart looks good, official figures? Zeroing the rifle to anything past 500m would seem pretty stupid going by that which helps explain why the m14 is popular for engaging at that distance and beyond | |
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Last edited by Sabre_tooth_tigger; 03-10-2008 at 04:22 PM.
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