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| PR Suggestions : Suggestions from our community members. |
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#1 |
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Medic Station/tent + "Rescue" Car
Firstly the Medic Tent/Station:
On the Base of every Faction should be a medic Station where you get cured.(not when your dead only when you wounded not heavy wounded) Secondly: a new thing to build only ONE time on the map a Tent where you can get cured. So to bring the player to use this instead of the medic a new kind of rescue could be created. if your only HEAVY WOUNDED the medic can revive you but only for 1:30 min. In this time you have to go to the tent or the medic station. if you dont to it you going out of bleed. so the medic is only the first aid. for "less" wounds like leg shot the medic reach. Now to suggestion nr2. the Rescue car it mean not to get cured of all. it only can hold up the time of 1:30 min for 1 more min. It only can drive by a medic with a second medic in the back of the car. so if some take the car only to drive somewhere he is hate by all other players So i think if its able to do this the players will prize to be alive and the new kind of woundes more real I think. Please tell me your opinion for my suggestion i think it would be make it more real? |
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#2 |
![]() Join Date: Jul 2007
Posts: 868
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I think that firebases/bunkers should heal you, since they would probably have personel there in real life.
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AKA AlexanderK-47
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#3 |
![]() Join Date: Jul 2007
Location: UK
Posts: 179
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i think it would just slow down the game to much, i see where you are comming from but simply have to rember that this is a game and no one wants to be "running" from a fight for ages to get to a tent to get healed, i think i would prefer the no heal option over this im afraid.
on a side not i heard that they were considering making the saxon into a armoured ambulance, could at least be a use for the saxon model thats no longer used in PR to make a bit of a comeback for a bit of fun or something. |
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#4 |
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no that what slow down at least the game are the tickets! when i see how much people die in iraq... i dont think this is real how much players die while one map. no Faction would send 500 or more soldiers to death only for one part of a country. and @ unrealalex a firebase dont have personel in reallife! maybe a bunker but not really.
and on the other side instead of the care you could use a helicopter this wont be boring!!! and it very fast at rescue people out of fight. |
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#5 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,357
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hmmm...problem is we already dont have enough soldiers in the battle...dont want to take more out for a support role...
when we get a 128player server going we can talk about adding more of those rolls for sure... where is that final patch EA? |
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#6 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Just no, the system of 'wounds' in the engine is no where near complex enough to warrant anything like this, the only thing that could be improved would be a cupboard of 'super field dressings', where pressing the enter vehicle button would cause it to drop one of these for heavily wounded soldiers near the cupboard.
Either that or a droppable medic bag that heals people nearby slowly, with the medic only getting one and it taking a while to rearm, as an alternative to field dressings for use when there are a lot of wounded around. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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Last edited by Jonny; 01-21-2008 at 10:41 AM..
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#7 |
![]() Join Date: Jul 2007
Location: UK
Posts: 179
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have EA ever even mentioned a 128 player server apart from in there like orginal demo a million years ago?
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#8 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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The cake is a lie. (Someone around here has that in their sig)
Anyhow, more medical options isn't the way to go, because as Iron said there just are not enough players on the battlefield. |
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#9 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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Tis a goodun...
http://www.realitymod.com/forum/f18-...-hospital.html http://www.realitymod.com/forum/f18-...hospitals.html I like the idea of tweaking the damage models for everything and making a deployable repair and health asset. lil section of tents that'll spawn a repair truck and Medevac vehicle. Medic and engineer kits requestable from there and you could have a lotta fun carting wounded soldiers around repairing tanks etc All up for something to be done about field hospitals, medevacs, "rescue cars" lol and have some more things to do with fixing broken stuffs |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#10 |
![]() Join Date: Feb 2007
SwedenLocation: Sundsvall
Posts: 480
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