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#1 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,196
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Bring the combat zones back closer?
Yes, ever since maps like Ejod, Phoenix, Sunset... got an explosive amount of extra territory due the combat border being miles away, I noticed an issue with "flanking".
On Phoenix, when an USMC squad sets a RP east of Train, behind the hill, MEC always has to go all the way around to sweep them out, slowly draining soldiers from the general area where the CPs are, to fight in no man's land, because someone deployed a pile of bags somewhere and magically pulled out a sniper kit. The main area is focused around the city, yet there's rarely any fighting in it, besides the times, when USMC squads don't want to be 1337 behind-3n3my-lines-suP3r-sn1p3rZ. Same thing on Ejod. While there's less spamminess in the central area, there will be always someone going around in the hills to ambush the other team, then the other team will send its APCs, tanks...to that direction, leaving no one capturing the flags or defending them, making the central area an actual ghost town, as the map description says. It's also an issue on Sunset, where one team deploys a RP far up the river or down the lake, then you have to send squads 500 m away from the city to track them down. There literally isn't any fighting in the city itself now, as everyone can go around anywhere they want to. My proposal would be to bring the combat zones closer, yet far enough to set RPs without forcing the entire enemy team to hunt you down. Discuss. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#2 |
![]() Join Date: Oct 2007
Posts: 202
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Negatiory. Let them be like they are! Makes quite a lot of fun. We need more maps like EJOD Desert. I'm looking forward to Muttrah v2 and I hope that it won't be too big because the good old Muttrah feeling (you frikkin know what I mean
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![]() الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر proud to be a Middle-East urban combat player You can't fly and wanna learn it?? -----> Try this!! - Improvement guaranteed! |
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#3 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 442
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Putting limits to realism isn't a very good idea. IRL no one can will force you to only fight inside the city if there is plenty of surrounding areas to use as cover or whatever (EJOD/Sunset)
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#4 |
![]() Join Date: Oct 2005
Posts: 170
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well on phoenix usmc camp on the hills because they have a scope that can engage the flag from far. i wonder what would happen if they all had iron sights?
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#5 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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I believe that the plan is to move to real scopes, from the current pseudo scopes, so that is basically null and void.
Anyhow, I agree with jay. Innovate, get there first, or get better at killing them. Lets not limit the space we have just to keep from being challenged. |
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#6 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,196
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Yes, I do agree, that IRL no one tells you 'you can't go here', but on Ejod the area is really way too big, IMO, I wouldn't minds 200 m to west and east, but 1 Km of plain desert?
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#7 |
![]() Join Date: Nov 2005
Location: Muther Russia
Posts: 2,335
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With the exception of water, no limit to maneuver space IRL...
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![]() Originally said by: [TG]Dirtboy "Wow. Your not cool because you quote Generation Kill. In fact, you're uncool. Yeah. |
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#8 |
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Forum Moderator
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Actually, in real-life, don't units get zones in which they are supposed to operate, to avoid friendly fire and that kind of stuff?
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![]() Do you have a super handsome mate? (hugs and kisses KP) |
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#9 |
![]() Join Date: Sep 2006
Posts: 1,437
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He's right about this being an issue though. I don't know what the solution is though, or if there is one.
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#10 |
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