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| PR Suggestions : Suggestions from our community members. |
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#11 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,389
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![]() "May The Corps Be With You"
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#12 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,196
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Yes, but those maps were designed with a out of bounds areas in mind, not the long range 0.6 combat as it is now.
So either 1. bring the combat zones closer(not back as they were), 2. expand the map 3. remove the map (?) |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#13 |
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PR Developer
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All new maps will be designed with keeping in mind using the maximum amount of space avaliable. BF2 has tiny maps in comparison to other games, PR is trying to get larger combat environments, not smaller.
your 2 examples (EJOD and Pheonix) are older maps made way before the major changes in PR. Although the closely packed CP's are a bit of a problem, i dont think closing the map boundaries is a good solution. Flanking room is great, and the more of it the better IMO. If you venture too far away from your CP and it gets lost, its your own damn fault for not following your mission and getting carried away, and good for the enemy for distracting you long enough. |
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#14 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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Amen. Know when to flank and how far to flank, and how to avoid or destroy those who flank you. I'm glad to see the devs are embracing space, I can't wait for .7 maps.
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#15 |
![]() Join Date: Aug 2006
Posts: 717
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The way it is now is very relaistic, in order to achieve the main objective (capturing the flag) you will most likely have to control key-locations close by to cover the objective (i.e. the hills east of train on phoenix), which is what you would do irl, not just charge for the main objective straight away.
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![]() Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran: "The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come." |
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#16 |
![]() Join Date: Jul 2006
Location: Michigan, USA
Posts: 377
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I was playing on kashan the other day and said "Man I wish this map was bigger"
I'm totally serious, I won't stop whining until I can see attack helos from the other side of the map on kashan, and its 2x bigger |
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#17 |
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PR Coder Team
![]() Join Date: Mar 2007
Location: Edmonton AB Canada
Posts: 894
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I think that about 5/10 flags make no locational sense.
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![]() One is none. Two is one. |
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#18 | |
![]() Join Date: Aug 2007
Posts: 287
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Quote:
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Last edited by RHYS4190; 12-10-2007 at 06:28 AM.
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#19 |
![]() ![]() Join Date: Jun 2007
AustraliaLocation: Bat Country
Posts: 161
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I disagree sorry outlawz,
I enjoy the free space totally, plenty of room to move, plenty of options, plenty of different scenarios makes for a more realistic experience. On Ejod for example your enemy might decide to flank you over to the east, If the boundaries were brought in you might not have the option (if you wanted to) to then in turn flank that enemy (or out-flank them) More room the better I say, Even if some space never gets used at least you've got the 'option' to use it. This is also good for replay value, Some maps can get very tiring after a while when there's only certain (predictable) areas or paths that can be taken to defend or attack a flag. |
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#20 | |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,196
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Quote:
I know that new maps are designed to give a lot of space, but old ones, such as Ejod don't really fit in, as the flags are stacked together too much, thereby it makes no sense to go around 1 Km to capture flags which are no more than a few streets apart. Then again, I really hated the 0.5 Ejod for the uber spam fest, where people rushed in with AT4s to clear out enemies hiding behind a trash bin, since there was no way to go around and capturing East City was also super spam fest, as tons of players rushed through the archway and the two streets, that lead to it...not to mention the artillery *shudder* | |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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