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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,196
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Death Effects
I've been dying in PR for quite a while now and the death/wounded effects somehow don't feel right. Went thinking over, as I starred @ 'your sore bum will respawn in ##' and this is what I think, that needs to be changed:
1. Coughing. While I do believe it's present, there's just too much of it. Even I can't cough that fast and that much, when I have a fever, yet someone, who is about to bleed out and die, has the energy to do this for extended amounts of time? The amount needs to be reduced or the coughing slowed down. 2. No deaf effect. When you stand next to a tank firing, you can't hear for a few moments and you can hear a heart beat as well. The same effect should be added to when you're bleeding; you should not be able to hear much and the sounds should be muffled. Speaking from experiences, when I mowed down someone and he was in before dropping out, yet managed to recognize the direction of fire, bring up his scope/sights and blast my head off like some Terminator. Then dropped out. In overall, bringing deaf effect to when wounded would really change, how wounded ones act at the moment; even if you're carrying your guts around, you can still engage as you can hear the direction of fire. If you couldn't, someone would need to cover you etc. and the "Hi, I has internal bleeding and missing liver, but I can still pop your head off" gameyness would go away. 3. Burning effect. There should be a lot of blur, when you're being fried in a Molotov or warming up by accident on a burning wreck; I don't think anyone can see O.K. standing in a 400 C° heat source. Discuss. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#2 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,621
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agree on everything except the coughing , if you were about to die you should be screaming and calling for your mom (
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#3 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 267
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Agree on all.
But if we want more accurate effects, we would need the expertise of someone who went throught that stuff (he's probably dead or horribly mutilated). Or someone who have being close to them dying people. |
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SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
Vive les Porn Flakes |
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#4 |
![]() Join Date: Jun 2006
Posts: 157
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I accidently cut my throught when I was 4, I cried a lot but I didn't have blurry vision while sitting in a very large pool of blood. I don't think it would be cool to have the effect of a pool of blood and calling for mommy though.
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#5 |
![]() Join Date: Oct 2007
Posts: 128
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the coughing is to simulate being shot in the chest or have a punctured lung, you cough like a bitch and cant help it, the sound effect needs to be redone though, like get a bunch of different people doing it/better coughing actors
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#6 |
![]() Join Date: Jul 2007
Posts: 648
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yeah.. it should be more like a hacking, wheezing, and MOANING thing
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*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)." "next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911." -unknown youtuber |
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#7 | ||
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I dont get you here...if you stay near or in the flames you will very quickly be bleeding with all said effects.. this seems a mute point. | ||
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#8 | |
![]() Join Date: Mar 2007
Location: Pécs, Hungary
Posts: 202
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Quote:
There is another factor which we shouldn't forget about: adrenaline. If somebody is being injured a huge dose is being released by the body which allows us to function almost properly for a short duration. Once I've been kicked in the head for good. I could still stand up and walk away barely feeling anything, while blood was running from my nose and ears. fifteen minutes later I could barely sit. | |
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"The torture never stops."
"Whether an Apache or a Hind, no one of them could stand against a stinger missile. But the hind could be hit multiple times. Not everything Soviet is crap." Did you vote for PR in this session? |
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#9 | |
![]() Join Date: Oct 2007
Location: USA
Posts: 327
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Quote:
While losing a lot of blood, my vision would fade in and out, as well as going into shock. My hearing would fade in and out, and the loss of blood also made me want to sleep. It's like being drunk and not having slept in a week. You fight to hold on, and it's hard. Sometimes your ears ring, sometimes there is nothing but silence. Sometimes you can see but it's bright, other times you want to black out. I feel that reduced hearing after a set period of time should be realistic for a wounded player, but not immediately after being hit. Maybe during the "bleed-out" phase, but not right after impact. Also having vision fade might look better than just getting blurry. I can still move around if I concentrate on the image, not sure if a blackout effect is possible though. I have treated chest wounds several times as an EMT, and yes there is coughing. The coughing is not loud and normal though, it is forced and wheezing at the same time. Think of the sound when you cough of mucous, with something deep in your throat. The rest of the effects I don't think are appropriate to mention here. There is currently a problem with the coughing being too frequent, which was noted by a post above mine. I have also seen corpses continue to cough for quite a while after death. Looks odd for a semi-transparent limp body to be coughing. Just too bad we can't get blood trails added to the mod. | |
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#10 | |
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dont you mean fortunately! | |
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