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| PR Suggestions : Suggestions from our community members. |
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#1 | |||
![]() Join Date: Apr 2007
NetherlandsPosts: 839
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recoil..
probaly suggested before, but defintly something to be looked on.
i think the recoil of ARMA is much more real than it is in PR (ive shotted with a m16 once, and i came close to what it is in ARMA if you look trough youre scope (im just 13) :
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#2 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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Recoil should be proportional to each bullets momentum, not guessed so it looks good.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#3 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,302
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The recoil in Arma is a joke. Pulling the trigger makes the gun bob up like it's held by elastic in a noticeably delayed manner, rather than jerk sharply in the split seconds after the bullet fires. And the values BIS used are guesswork imo and not based on any real life data.
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#4 |
![]() Join Date: Apr 2007
NetherlandsPosts: 839
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i want to find the movies that i saw a month ago.. they where real
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#5 |
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PR Lead Forum Moderator
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Recoil suggestions have been done to death.
The DEVs know recoil needs some tinkering with, so let's not start this one up again, ey? Especially not referencing another PC game Locking. |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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