Go Back   Project Reality Forums > Project Reality Mod Forums > PR Suggestions
PR Suggestions : Suggestions from our community members.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 11-13-2007, 05:12 AM   #1
Supporting Member
Gameserver Moderator

MadTommy's Avatar
Send a message via MSN to MadTommy
Captureable commander assets? (Firebases & Bunkers)

Should there be some system of capping a bunker or firebase? / Should Firebases and Bunkers become capturable.?

What I would like to see discussed is…..

Firebases & Bunkers can be capped in a similar way to Flags…

Bunkers & Firebases can only ever be spawned at, if YOUR commander placed them.
You cannot spawn at a captured fire base or bunker, but you can get ammo and kits from them.
If you capture an enemy firebase the enemy cannot place another until the captured one is destroyed or recaptured back.
If you capture an enemy bunker the enemy cannot place another in that area, until the captured one is destroyed or recaptured back.

This is the basic concept…. There are details to be worked and discussed.

What do you think?

edit: its more about denying your enemy and adding a little extra for the attackers to think about.. i.e. do we have enough force to capture it or should we destroy it asap.


MadTommy is offline
Last edited by MadTommy; 11-13-2007 at 05:38 AM..
Reply With Quote
Old 11-13-2007, 07:06 AM   #2
Supporting Member
Gameserver Moderator

MadTommy's Avatar
Send a message via MSN to MadTommy
...Add a ticket bonus if you keep the captured bunker or firebase for more than 10 mins for example, as happens with your own at present.


MadTommy is offline Reply With Quote
Old 11-13-2007, 10:40 AM   #3

ZaZZo's Avatar
Good idea

Would be great instead of just people spawnraping them



Jihadder of 1 spambot

I don't want to see a Flaming camel waving his e-penis on the wing of a typhoon.
- GrayeKnight
ZaZZo is offline Reply With Quote
Old 11-13-2007, 01:05 PM   #4
Gameserver Moderator

Jonny's Avatar
So long as it stops being spawnable with a little damage, ie a few grenades, it will work very well. It should also count as one of yours if capped, not just stop you placing more.

I dont see the problem with letting the enemy spawn at it, they have taken it so surely they deserve to spawn at it until it is damaged.

Maybe this can be extended to totally placeable flags, in the form of a bunker. So maps really will be different each time they are played.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
Jonny is offline Reply With Quote
Old 11-13-2007, 01:07 PM   #5
PR Lead Coder
Supporting Member

[R-DEV]dbzao's Avatar
Will be really hard to code it. Don't think it's a good idea.
[R-DEV]dbzao is online now Reply With Quote
Sponsored Links
Old 11-13-2007, 01:10 PM   #6
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
wouldn't work too well combined with AAS, but if it had its own game mode dedicated too something like this may work, but would take a hell of alot of work most likley both from a mapping and coding perspective.

[R-DEV]Rhino is offline Reply With Quote
Old 11-13-2007, 01:32 PM   #7
Supporting Member
Gameserver Moderator

MadTommy's Avatar
Send a message via MSN to MadTommy
Quote:
Originally Posted by [R-DEV]dbzao View Post
Will be really hard to code it. Don't think it's a good idea.
Quote:
Originally Posted by [R-DEV]Rhino View Post
wouldn't work too well combined with AAS, but if it had its own game mode dedicated too something like this may work, but would take a hell of alot of work most likley both from a mapping and coding perspective.
ok.. understood. Just a thought.... move alone nothing to see here..


MadTommy is offline Reply With Quote
Old 11-13-2007, 01:41 PM   #8
Gameserver Moderator

Jonny's Avatar
A compromise could work...

dont treat firebases or bunkers as actual flags, but make a 'flag' object for the COs to place on a map which is rather devoid of flags. Once it is placed it is not destroyable. It does not act as a spawn point. to bunkers, firebases and rally point they act like a flag and they show up on the map. they would be seperate objectives to the primary AAS flags, but would affect tickets more than bunkers and firebases.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
Jonny is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
assets, bunkers, captureable, commander, firebases
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 11:52 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.