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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Aug 2007
Posts: 288
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Timed reinforcement for squads?
It would work much like it does for Day of Defeat if anyone has ever played. Basically it will work like this:
-Squad of 6 -Squad member A dies -Squad reinforcement timer starts (30 seconds) -10 seconds pass, SM B dies -28 seconds pass, SM C dies -30 seconds pass, all three Squad members respawn -Squad member D dies, timer restarts I don't know if it will work to well, but it could reinforce the idea of squad together-ness and that. Thoughts? |
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#2 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 904
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It maybe a little bit unfair for the players, SM "A" have to wait 30 seconds to respawn, SM "B" 20 seconds and SM "C" only 2 seconds.
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RANGERS LEAD THE WAY!!!
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#3 |
![]() Join Date: Aug 2007
Posts: 288
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If he's the first to die, he's the first to die. No way around that. That is just a particular instance anyway, but someone would have to die for the whole 30 seconds.
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#4 |
![]() Join Date: Jul 2007
Posts: 648
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it would bring squads together and for once people would learn to work with smaller squads.
although it might bring on suicide rushes. which could be good |
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*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)." "next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911." -unknown youtuber |
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#5 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 267
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Hmmm, could be good, I would like to try it.
But i dont know. |
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SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
Vive les Porn Flakes |
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#6 |
![]() Join Date: Aug 2007
Posts: 288
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So far the feedback is all positive, can i get a dev/tester to critique it?
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#7 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
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The only good i see about this is that the squad mates would spawn together so they would move together and thats never bad.
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#8 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 886
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... You mean basically the spawn system of 1942 implemented at the squad level?
XD I'm sorry, it's a good idea, but I find it funny how some aspects of PR have come full circle at one level or another and this would just make it hilarious. |
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#9 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,642
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a like the idea .
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#10 |
![]() ![]() Join Date: Oct 2007
Posts: 38
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This could be problematic in certain situations, ie camping. I think this was originally why the feature was not carried into BF2. Imagine what would happen if an APC drove up to the rally point the second your entire squad gets in. That's 6 guys down immediately.
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