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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Mar 2007
Location: under a rock
Posts: 703
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Squad Spawned Spawn Cars
everyone is tired of people driving away in spawn cars, correct?
here is my solution, insurgent maps will load with no spawn cars, instead each squad leader will be given the ability to spawn one for his squad. the spawn car can ONLY be driven by himself or other squad members. however ANYONE on the team may spawn at the spawn car, they will likely spawn in the drivers seat where they will get a message that says "this spawn car does not belong to your squad, please exit immediately" and after he has been in the front seat for 30 seconds he will die. Spawning the Spawn Car -the spawn car may only be spawned within the mosque or palace area -the Squad Leader MUST have an officer kit (thats right, insurgents can request kits) -the squad must have at least 4 members -the spawncar spawns damaged, a civilian is needed nearby to repair it to full operational capacity (this simulates activating the "spawn mechanism" or the speakers that rally insurgents to fight) each squads spawncar will have a number corresponding to the spawncars squad, your squads spawncar will be green. ![]() Benefits
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#2 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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I like.
Did you know mosque is inaccessable to vehicles? The large building roughly WSW would be better, with the ramp up to a ladder that leads to the roof and balcony on the other side of the roof. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#3 |
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Banned
![]() Join Date: Mar 2007
Posts: 950
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Sorta like. But maybe there still could be a few spawn cars just in case.
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#4 |
![]() Join Date: Mar 2007
Location: under a rock
Posts: 703
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yeah, but the area around it and the palace are the two prime locations for vehicles, which would make sense to spawn vehicles in.
i guess there could be some stock spawncars on maps, but you would still have to deal with people stealing them and eventually driving them into the river. |
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#5 |
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PR Beta Testing Team Member
![]() Join Date: Sep 2006
Posts: 1,178
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This sounds like a really good idea!
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#6 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 886
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does this mean that squad leaders in the conventional armies could *potentially* spawn their own transport vehicle at their main?
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#7 |
![]() Join Date: Aug 2007
Posts: 288
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I like this alot, espescially for helmond where they are wasted oh so fast.
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#8 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 444
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Yay more spawn cars to rush the VCP. Awesome idea
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#9 |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 1,938
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Hold on, are you able to request officer kit at other place than spawn car itself ?
If not this would need to be changed first, otherwise you would find yourself in a kinda closed loop But I like the idea ! |
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#10 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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You can get the officer kit at ammo caches.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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