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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,421
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Rifle smoke
I have mentioned this before and it never happened but now after playing COD4 which pulled it off I have to suggest it again. When you fire a rifle there is gas (looks like smoke) that comes out obviously, but in PR it's a joke. All you have to do is youtube COD4 videos and watch how it looks when the weapons fire, the shotgun being the most extreme but they all have it to a realistic degree and it does add much to the experince. There are no muzzle flashes in PR which is good but the lack of realistic gas discharge makes the experince weaker than it could be.
I know the DEVs can do this as they did it well with the tank main gun so PLEASE add it to the rifles. The little things make all the difference. Thanks. |
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#2 |
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Play BiMing without Night vision on and tell me there aren't any muzzle flashes.
And you cant compare the BF2 Engine with the COD4 Engine :/ |
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#3 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,421
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I was talking about day time dude. In COD there are always flashes day or night, that is not the case in PR and like I already said, the DEVs of PR have already done what I'm talking about with the tank main gun so it can be done. Pay attention.
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#4 | |
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PR Lead Forum Moderator
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You want something changed in a reality mod. To prove your point about the said mod, and the change that you're requesting, you reference... ...Call of Duty 4? Another PC game? A game that is, however much like eye-candy it is, NOT noted for its strict attention to detail in terms of reality gameplay? Let's look at some camera footage of many differnt types of guns: Full auto (BAR, RPK and others): http://www.youtube.com/watch?v=DmB-ME8i2bA Galil, AK-47 and Chinese Type 56: http://www.youtube.com/watch?v=jcE0yNwcg10 AK-47 and M16 in lower light conditions (See 3:53 for muzzles during firing): http://www.youtube.com/watch?v=G6BpI3xD6h0 Even in fairly low-light conditions you don't get the huge muzzle flashes and dust clouds that hollywood so loves to put in films. No giant flames rolling out of the barrels, just puffs of gas and particulate - which we have in-game already. Sure, there's an issue because all those shots were first filmed on video cameras on normal-speed video film (aside from a few slow motion capture shots of rounds being fired) so some detail is lost (and again in the compression etc from Youtube) but generally I'd go with the basis that if the video isn't showing it, it's unlikely the human eye will capture it either. Now, on a more general note, please stop peddalling your poorly formed opinion left right and centre all over the place. COD4 does not constitute a sound evidence base! | |
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#5 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,421
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Holy crap. I knew somebody would say COD4 is Hollywood and I thought for a moment to include the caveat 'the only reason I am using COD4 as an example is its a video game' you know, apples to apples instead of showing a vid of real which is apples to oranges. I should have, but I guess I give people too much credit. And WTF are you talking about flashes for, I said PR is good for NOT having them, and implied that COD4 having them was Hollywood.
The gas/smoke visibility has everything to do with the type of powder used in the load, so I could sit here and post videos all day showing highly visible discharges (look at the full auto Glock vid in the related list from the first vid you linked to, or ill do that work for you http://www.youtube.com/watch?v=kBjUDCyDCuI). My point is and I'll be more clear, the current way it is in PR looks like the barrel is a cigarette with a piddle of smoke coming out, its NOT the volume that is my issue it is the graphical representation of the gas velocity being weak, it does not look anything like any of the videos you posted, nor as is does in COD and not at all realistic. The tank gas/smoke animation in PR conveys the sense that a high velocity powerful projectile exited the barrel. Why can't this be done for the rifles? PS - how is the view from that horse? |
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#6 |
![]() Join Date: Apr 2007
NetherlandsPosts: 839
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I want that glock ingame
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#7 | |
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PR Developer
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I'd say leave little things like that to the people who really know the stuff. Im not saying im smarter than you because Im one of the guys who leaves it to the rest of the team. But believe me when I say we have plenty of people on the team who know their guns like they know their....other things they are intimate with. Comparing PR to Cod4, now thatis apples to oranges. Comparing PR to reality is not quite apples to apples, but more like apples to electronic apples programmed on a shitty engine. Okita | |
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#8 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,421
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Can of worms over something simple. Reminds me of the ****** falcon4 forums.
So I would like to hear it from a DEV, even MASAQ so I can have the offical comment on record. Is the current gas discharge in PR realistic and can not be nor should not be improved? If it is then delete this thread and I'll move along, with new found perspective on "Reality Mod". |
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#9 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 704
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I couldn’t even remember how our gun smokes looked. Had to find some old pr gameplay vids and compare them to those posted in this thread
But anyways... There doesn’t seem to be any smoke in first person view. 3rd person looks ok I guess, could be higher velocity but its not a big deal imo. So yes, it could be improved… just like pretty much every single effect we currently have. However stuff like this is just so trivial improvement from my/our point of view that I doubt its going to happen any time soon. It doesn’t make it a bad suggestion though. It would be great if we could pay more attention to details like these. But the problem with concentrating on small details is that it always takes away resources from something else. I don’t think everyone would be happy if 0.8 feature list was like this - new muddy footstep texture added - tank smoke effect colour changed to lighter brown - AK47 wood texture changed to darker plywood - fixed a typo in the field dressing texture - … - … I for one would much rather see some more realistic explosions effects in PR than better muzzle gasses. But that’s just me. Maybe someone from the community thinks otherwise and decides to make a new muzzle gas effect and adds it to our weapons? |
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#10 |
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PR Lead Tester
![]() Join Date: Feb 2007
Posts: 811
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Actually the "gas smoke" you are referring to is really gun oil boiling off after sustained fire.
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