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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 904
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Pick up sniper kit
Ok. Lets get straight to the point with this suggestion.
-Remove those anti material sniper pick up kits from the maps and make it a requestable kit. -Make it available only when there will be more than 25 (or even more) players per side on server, in this case there will be only one anti material rifle per side on full populated server. -Make it real anti material rifle and increase the damage so you can destroy a Humvee with 4-6 shots (or something like it), penetrate bulletproof glass, etc, right now it's already one shot kill against infantry so increasing damage realy doesn't matter. -Make this kit more realistic, remove dual uzis (leave one if you like this SMG Main reasons why I'm suggesting it: - there will be no "Race for Holly Graal" on some maps, - both sides will be having access to that kind of weapon (well, maybe except for insurgents and militia but you can always give them more tickets or other equipment), - personally I think that eastern egg pick up kit is not realistic (and this mode is called project reality), of course you can always made up a story to explain why this kit is lying here or there. So, what do you think about it? PS. If that kind of suggestion was already suggested than please lock this tread (I was searching but I couldn't find it). |
RANGERS LEAD THE WAY!!!
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#2 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,271
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I think, there was Anti-Sniper kit in 0.4, which was basically the M95, never played 0.4 on live servers, so I don't know, how that played out.
I'd actually like to have these rifles removed from all the maps, so people stop racing to their spawns, lone wolfing around for them and b*tch, how 1337 they are with it. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#3 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 444
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I don't like the anti material sniper rifles being in PR in the first place. But if they are here to stay I totally agree with your suggestion. Make a "standard" requestable sniper kit and "heavy" requestable sniper kit (M82/M95...) with no pickup kits for conventional armies. Let's just have 1 "standard" sniper kit and 1 "heavy" sniper kit but increase the server population requirements to 20-25 players for the "heavy" one to be requested.
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#4 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,271
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Actually, increase the limit for standard one to 25 and 'heavy' should be 30, because it's ridiculous, when you have 16 vs. 16 and someone still manages to get a sniper kit :/
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#5 |
![]() Join Date: Nov 2006
Location: Finland
Posts: 309
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yeah, i agree with outlawz 2 snipers and 2 marksmen aside should be enough all of a sudden you have 9 or more guys runing with specialized kits wich is almost 1/3 of a team.
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#6 |
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They were fun at the start but I think its time to remove them.
When something seriously cripples teamwork its time to remove it. I mean seriosly.. If your squad hears a 50.cal fired the whole squad will rather track him down than lay a rally/defend a flag/attack a flag etc. Even assets such as apcs are ranked under the thought of having the uber 1337 ninja kit. An abandonded apc is nothing compared to wielding THE SUPA RIFLE OF DOOOOOOM. -.- |
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#7 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,561
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I do quite like the idea of having .50 cals, but not as pickups. Does anyone, most likely bob, know if they have much use anymore as anti-material rifles for buggering up light armour, or are they more for stupidly long range sniping which isn't needed or possible in PR?
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#8 |
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Banned
![]() Join Date: Mar 2007
Posts: 950
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Hell no! Dont take my dual uzi's away!
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#9 |
![]() Join Date: Jun 2005
Posts: 1,081
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A better idea (Instead of clogging the request menu with a new Heavy Sniper kit or something) might be to use something similar to OPK's upgrade system. In this case, one of the two snipers can upgrade their bolt-action 7.62mm rifle to a semi-automatic .50 caliber anti-material rifle. To make them hard to come by, snipers can only upgrade their kit at a CO deployed bunker or firebase. So in effect you still only have 2 snipers on the map, just that one has the chance of using the large caliber rifle over the standard.
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#10 |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 1,938
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I think you forget one very important thing.
MECs and Chinese running around with M95 ? Somebody would have to model some equivalent for other teams than US and Brits (such as KSVK). |
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