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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Nov 2007
Posts: 2
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Hi,
My team and myself have had in the idea of a new treaty type of game that is somewhat related news, a mod extraction but further, I explain: soldiers are held prisoner in a factory disused a basis or otherwise, by the militia or CMO. The team in charge of the recovered seals are either, or SAS. They must therefore be equipped with flash, weapons with silencers, small doses of explosives etc. The extraction final will be either by air or by land. The purpose of seals or SAS is simple, recover their compatriots while creating an element of surprise and panic in the breast of the militia. If the intervention team gets killed, the mission will be a failure. Basically, no means of the intervention team as militia may be dead after respawn. The mission will be a success if: The extraction is a success or if all the enemies are dead. The mission will be a failure if all of the intervention team is killed or abandoned to itself the mission (can be done only if the 3/4 of the team is dead). Cards: The cards will have multiple paths (sewer, roof, ventilation leads, undermined by explosives...) for easy access to the latter and the elimination imédiate the team of intervention Thank you for having read my idea and I hope you will be pleased. ps: sry if my english is bad, i'm french ^^ |
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#2 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,298
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extraction was a staple of the PR game for a long time, it'll return again in later releases
and PR is a large scale combined arms combat game. alphabet soup 'leet' forces need not apply |
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#3 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 903
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Sounds like CS... (kind of)
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RANGERS LEAD THE WAY!!!![]() OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone! |
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#4 |
![]() Join Date: May 2007
NetherlandsPosts: 493
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I like it......but not for PR....
mod counter strike into a modern war realism mod with seals and SAS! |
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#5 |
![]() Join Date: Aug 2007
Posts: 698
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What is going on with all these recent posts!? Go play CS and get it out of your system...
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#6 |
![]() Join Date: Nov 2007
Posts: 2
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Yes you are right, I am stupid because I have just noticed that freeing the hostages is like in css. Sorry I was badly expressed.
But I thought was especially given various objectives, such as destroying their generator to be in the dark, or I do not know what else, given the attacking players like defending even more sensations. Being able to rely even more on these teammates even if he were not in the same squad. |
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#7 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,447
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We can have Scud hunts on Kashan
*sorts out desert kit on a Pinkie* |
![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
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#8 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 903
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Chill out dude
I also had that kind of ideas a couple months ago I'm not 100% sure but as far as I know objective type missions were already suggested (here and there... somewhere). |
RANGERS LEAD THE WAY!!!![]() OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone! |
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#9 |
![]() Join Date: Aug 2007
Posts: 86
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sounds like socom..
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#10 |
![]() Join Date: May 2007
NetherlandsPosts: 493
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Things liek scudhunting is cool tough,it good for the size of PR.
And a hostage rescue thing migh be cool,but then on a large scale like in BHD!!! |
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