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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Oct 2007
Posts: 29
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Sandbags
one thing in pr i think is utterly useless is the deployable sandbags...
first of all the blow up WAY to easily secondly have a commander run around putting down sandbags it just a waste of time. what i think we could do to fix it would be to give the SLs like 2 deployable sandbags that cant be destroyed but instead a enemy rifleman or engi can come up and use the shovel on it. also possible make it less bulky. and make it easier to build. like lets say 10 seconds. these ideas could give the game a good twist. making some old maps new just because this place that was once open now has cover for you to hide behind. also i think there should be a radar ping for commanders basicly its a uav that last for about 1 sec. it would allow commanders get a feel of the enemy position without screwing over the enemy team. possible have a recharge time of like 10 mins. |
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#2 | ||||
![]() Join Date: Nov 2007
Posts: 46
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Quote:
Quote:
I like the size as it is. 10 seconds is too fast. I like building stuff. I don't think there is enough to build. Usually when I get done building...I'm like this sucks...I want to build more stuff. Quote:
A bunker for instance, is the only real building you can build right now for protection. I don't think it should break apart with a few tank rounds or a strategically placed tv guided missle. In real life yes this might happen. But, in real life you would be building larger and more robust bunkers and defenses. I like the structures for the most part as they are now. They could be tweaked a little to take more damage or like you say require shovels, C4, etc to destroy. I'd liek to see maybe new structures introduced that you can construct like the concrete pillbox that protects you from artillery and tank rounds in the Midway Island Map. Something like that would be more permanent than sandbags and offer better protection. I also think these structures should protect you from hits from the outside but, if someone gets lucky and gets a shot through a window, etc with a HEAT round it would kill everyone inside but, leave the structure standing. Quote:
The only way I would agree with an idea like this...is if the game ping mechanism would only highlight the units that were moving during the time of the scan (not units that are remaining still and motionless) In falcon 4.0 there is GMT and GM radar that a pilot can switch between. GMT only displays vehicles that are moving above a certain speed while GM only displays static objects. Functionality like this would be interesting in BF2 (but, I doubt the engine supports it) If a UAV or Satellite Scan displayed units moving like a GMT Radar it would be more fair to people that spend alot of time trying to stay hidden, motionless, and concealed. If I move as a sniper than that would make sense that someone would possibly spot my movement from the air. But, if I don't want to be spotted I should have the option of not being "pinged" by these unrealistic vanilla BF2 mechanisms. | ||||
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Last edited by Tikigod; 11-06-2007 at 12:32 PM..
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#3 |
![]() Join Date: Jul 2007
Posts: 65
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I'm sure it's already been suggested ( if not already in the works) but deployable Hesco baskets would be most excellent and most realistic
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#4 |
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Agreed, the only real reasons I use sandbags atm are blocking entrances and anti-rape protection.
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#5 |
![]() Join Date: Jun 2006
United States of AmericaLocation: San Antonio/Texas
Posts: 196
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It would be intersting to see Squad Leaders be able to place a limited number of sandbags. or dig foxholes. but sandbags work.
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"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley |
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#6 |
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im guessing the game engine wont really allow fox holes unless you did alot work on changing things but the sand bags are a capital idea
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#7 |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 1,938
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It's been said multiple times that foxholes won't work. BF2 engine doesn't allow real-time terrain changes.
I gotta say I like the idea of SL being able to deploy sandbags, tho. |
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#8 |
![]() Join Date: Sep 2007
Location: Zyrardow - Poland/Dundee - Scotland
Posts: 291
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Agree with sandbags, they kinda useless now. I used them few times, but... thay not what they should be. Agree with all the things said above but...
not the UAV again.... |
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[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine... Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No |
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#9 |
![]() Join Date: Sep 2007
Posts: 51
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how about the commader gets a satlite image of a the battle field which does show an image but its like a picture not a video
so a bit like bf2v but it will only show soldiers of the time its was take but also can be used showing the lay out of the land to the commander |
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