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Old 11-04-2007, 07:23 PM   #1
PR Contributor

[R-CON]77SiCaRiO77's Avatar
AAV cannons

i know that the limit of rpm in bf2 is 1800 , and AAV cannons are waaay more faster than that .

so , my sugestion is ( since in 0.7 AAV will requere 2 crewmans , driver and gunner ) to give the missils to the driver , and the guns to the gunner , BUT give him two "weapons ", first weapon will fire the right cannons and second fire will fire left cannons , then we can have 3600 rpm

the type95 (chinesse AAV) hade four cannons , each one had a rate of fire of 800 rpm , that make 1600 rpm for each weapon . problem is with the tunguska , with had like 1200 rpm for each cannon , that make 2400 rpm for each weapon , witch is impossible due the bf2 engine . maybe wive him the max rate of fire allowed (1800 x2) but make the bullets like flak cannons , exploting when they are near aircraft and casusing damage even when they dont hit (this can make sence , since tunguska had 30 mm cannons)

comments ?
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Old 11-04-2007, 07:36 PM   #2
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I think that lags a pretty big player in this issue, as far as I remember. I seem to remember summet along these lines been suggested before though.
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Old 11-04-2007, 07:46 PM   #3
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Or we just give them an AoE like we do on the A10 and SU25 to simulate a higher RoF.

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Old 11-04-2007, 07:47 PM   #4

Ragni<RangersPL>'s Avatar
About RPM...

Is it possible to "code in" two cannons in the same position(or very close to each other)? It would solved limited rpm problem. It's like shooting with two cannons from the same barrel.

Just an idea.

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OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone!
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Old 11-04-2007, 07:50 PM   #5
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Quote:
Originally Posted by [R-DEV]Jaymz View Post
Or we just give them an AoE like we do on the A10 and SU25 to simulate a higher RoF.
sorry , i dont know what AoE means , age of empires ?

to Ragni<RangersPL>:

AFAIK is impossible , you can only have 1800 rpm for each "weapon " you have in one "click" , no matter how many cannons you have .
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Old 11-04-2007, 07:53 PM   #6
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Quote:
Originally Posted by 77SiCaRiO77 View Post
sorry , i dont know what AoE means , age of empires ?
Area of Effect
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Old 11-04-2007, 07:58 PM   #7
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but then how are you going to simluted the amount of ammo , lower rof=more time firing + AoE + realistic amount of ammo = AAV make a lot more damage than it shoul do .
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Old 11-04-2007, 08:10 PM   #8

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Quote:
Originally Posted by 77SiCaRiO77 View Post
i know that the limit of rpm in bf2 is 1800 , and AAV cannons are waaay more faster than that .

so , my sugestion is ( since in 0.7 AAV will requere 2 crewmans , driver and gunner ) to give the missils to the driver , and the guns to the gunner , BUT give him two "weapons ", first weapon will fire the right cannons and second fire will fire left cannons , then we can have 3600 rpm

the type95 (chinesse AAV) hade four cannons , each one had a rate of fire of 800 rpm , that make 1600 rpm for each weapon . problem is with the tunguska , with had like 1200 rpm for each cannon , that make 2400 rpm for each weapon , witch is impossible due the bf2 engine . maybe wive him the max rate of fire allowed (1800 x2) but make the bullets like flak cannons , exploting when they are near aircraft and casusing damage even when they dont hit (this can make sence , since tunguska had 30 mm cannons)

comments ?


OK WAIT PLEASE. ill show you some REAL fact about AAV ok and make some math for you 1st of all, 4 cannons shooting at 800 round per minute =3200 rounds fired by a single gunner ok You stay whit me men ?

Tungunska :
Two twin-barrel 30mm anti-aircraft guns are mounted on the vehicle. These guns have a maximum firing rate of 5,000 rounds per minute and a range of 3,000m against air targets, but it take 16min to reload.
http://www.army-technology.com/proje...ska/index.html
http://www.fas.org/man/dod-101/sys/land/row/2s6m.htm

Type95 :
"The 25mm cannon, which is already in service with the PLA in other applications, has a cyclic rate of fire of 600 to 800 rounds per minute per barrel. About 1,000 rounds of 25mm ammunition are carried, and the empty cartridge cases are ejected outside of the turret. The system can be reloaded via an automatic loading mechanism. The 25mm cannon also have a secondary role against ground targets and would be able to destroy most light armoured fighting vehicles" So thats made 1000rounds carried/3200shooted per minute = 20 seconds of firing, then you need to reload you're vehicule.

LineBacker :
Primary Armament : 25mm M242 Chain Gun, 900 rounds carried.
M242 CANNON : Maximum ROF: 200 rounds per minute
http://en.wikipedia.org/wiki/M6_Line...#M6_Linebacker
http://en.wikipedia.org/wiki/M242_Bushmaster

So, if you want my opinion, just wait 0.7 for new AAV tweaking, but i still think that would be stupid to scrap out all you're ammo shooting at only 1 plane... then you will need to find ammo crate or a suply car... it will not be usefull...

Too much is like not enought.

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Old 11-05-2007, 09:53 AM   #9
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Quote:
Originally Posted by Hotrod525 View Post
OK WAIT PLEASE. ill show you some REAL fact about AAV ok and make some math for you 1st of all, 4 cannons shooting at 800 round per minute =3200 rounds fired by a single gunner ok You stay whit me men ?
Quote:
the type95 (chinesse AAV) hade four cannons , each one had a rate of fire of 800 rpm , that make 1600 rpm for each weapon
alrady said that .

Quote:
Originally Posted by Hotrod525 View Post
Tungunska :
Two twin-barrel 30mm anti-aircraft guns are mounted on the vehicle. These guns have a maximum firing rate of 5,000 rounds per minute and a range of 3,000m against air targets, but it take 16min to reload.
http://www.army-technology.com/proje...ska/index.html
http://www.fas.org/man/dod-101/sys/land/row/2s6m.htm
as i said before , 3600 is max rof your are gonna have in bf2 , since is not possible to made the tunguska realistic , adding a flak time of bullets will solve the proble (bullets will detonate when they are NEAR the plane/chopper and making damage even when they not hit)


Quote:
Originally Posted by Hotrod525 View Post
Type95 :
"The 25mm cannon, which is already in service with the PLA in other applications, has a cyclic rate of fire of 600 to 800 rounds per minute per barrel. About 1,000 rounds of 25mm ammunition are carried, and the empty cartridge cases are ejected outside of the turret. The system can be reloaded via an automatic loading mechanism. The 25mm cannon also have a secondary role against ground targets and would be able to destroy most light armoured fighting vehicles" So thats made 1000rounds carried/3200shooted per minute = 20 seconds of firing, then you need to reload you're vehicule.
as you may notice ,this is a game , IRL the type95 travel in groups of 4 and have a lot of resuplies vehicles vehind them . ingame this is impossble to make due the lack of players and the spawn thing . so adding an extra 1000 rounds will make them more "realistic" .

Quote:
Originally Posted by Hotrod525 View Post
So, if you want my opinion, just wait 0.7 for new AAV tweaking,
i dont have another option , but this is a suggestion forums so..

Quote:
Originally Posted by Hotrod525 View Post
but i still think that would be stupid to scrap out all you're ammo shooting at only 1 plane...
ermm, misils for planes , guns for choppers/low flying planes , thats how they work IRL .
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Old 11-06-2007, 01:58 AM   #10
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You can also...sort of...increase the ROF by changing the amount of bullets that come out at the same time. With the maximum ROF of 1800 combined with the weapon shooting out 2 bullets every time you fire, we have an effective ROF of 3600. It's essentially what you were saying in the original post, except that it's a little simpler.

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