|
|||||||
| PR Suggestions : Suggestions from our community members. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,621
|
AAV cannons
i know that the limit of rpm in bf2 is 1800 , and AAV cannons are waaay more faster than that .
so , my sugestion is ( since in 0.7 AAV will requere 2 crewmans , driver and gunner ) to give the missils to the driver , and the guns to the gunner , BUT give him two "weapons ", first weapon will fire the right cannons and second fire will fire left cannons , then we can have 3600 rpm the type95 (chinesse AAV) hade four cannons , each one had a rate of fire of 800 rpm , that make 1600 rpm for each weapon . problem is with the tunguska , with had like 1200 rpm for each cannon , that make 2400 rpm for each weapon , witch is impossible due the bf2 engine comments ? |
|
|
|
#2 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,496
|
I think that lags a pretty big player in this issue, as far as I remember. I seem to remember summet along these lines been suggested before though.
|
|
|
|
#3 |
|
PR Operations Lead
![]() |
Or we just give them an AoE like we do on the A10 and SU25 to simulate a higher RoF.
|
|
|
|
|
|
|
|
#4 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 903
|
About RPM...
Is it possible to "code in" two cannons in the same position(or very close to each other)? It would solved limited rpm problem. It's like shooting with two cannons from the same barrel. Just an idea. |
RANGERS LEAD THE WAY!!!![]() OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone! |
|
|
|
|
#5 | |
|
PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,621
|
Quote:
to Ragni<RangersPL>: AFAIK is impossible , you can only have 1800 rpm for each "weapon " you have in one "click" , no matter how many cannons you have . | |
|
| Sponsored Links | |
|
|
#6 |
|
PR Military Advisor
![]() Join Date: Jul 2004
Posts: 3,902
|
|
|
|
|
#7 |
|
PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,621
|
but then how are you going to simluted the amount of ammo , lower rof=more time firing + AoE + realistic amount of ammo = AAV make a lot more damage than it shoul do .
|
|
|
|
#8 | |
![]() |
Quote:
OK WAIT PLEASE. ill show you some REAL fact about AAV ok Tungunska : Two twin-barrel 30mm anti-aircraft guns are mounted on the vehicle. These guns have a maximum firing rate of 5,000 rounds per minute and a range of 3,000m against air targets, but it take 16min to reload. http://www.army-technology.com/proje...ska/index.html http://www.fas.org/man/dod-101/sys/land/row/2s6m.htm Type95 : "The 25mm cannon, which is already in service with the PLA in other applications, has a cyclic rate of fire of 600 to 800 rounds per minute per barrel. About 1,000 rounds of 25mm ammunition are carried, and the empty cartridge cases are ejected outside of the turret. The system can be reloaded via an automatic loading mechanism. The 25mm cannon also have a secondary role against ground targets and would be able to destroy most light armoured fighting vehicles" So thats made 1000rounds carried/3200shooted per minute = 20 seconds of firing, then you need to reload you're vehicule. LineBacker : Primary Armament : 25mm M242 Chain Gun, 900 rounds carried. M242 CANNON : Maximum ROF: 200 rounds per minute http://en.wikipedia.org/wiki/M6_Line...#M6_Linebacker http://en.wikipedia.org/wiki/M242_Bushmaster So, if you want my opinion, just wait 0.7 for new AAV tweaking, but i still think that would be stupid to scrap out all you're ammo shooting at only 1 plane... then you will need to find ammo crate or a suply car... it will not be usefull... Too much is like not enought. | |
|
|
||
|
|
|
#9 | |||||
|
PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,621
|
Quote:
Quote:
Quote:
Quote:
Quote:
ermm, misils for planes , guns for choppers/low flying planes , thats how they work IRL . | |||||
|
|
|
#10 |
|
PR Coder Team
![]() Join Date: Apr 2007
United States of AmericaLocation: USA
Posts: 786
|
You can also...sort of...increase the ROF by changing the amount of bullets that come out at the same time. With the maximum ROF of 1800 combined with the weapon shooting out 2 bullets every time you fire, we have an effective ROF of 3600. It's essentially what you were saying in the original post, except that it's a little simpler.
|
|
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| aav, cannons |
| Thread Tools | |
| Display Modes | |
|
|