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Old 10-30-2007, 04:09 PM   #31
Jay

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Quote:
Originally Posted by 77SiCaRiO77 View Post
i hear before that it was impossible to add zoom to the tv guided missil , so maybe changing it to a "lockable missil"(something like the f15 in bf2 ) a zoom can be added , making the AT capabilities of the chopper more like the real life part .
The problems I see with lockable missiles are:

1. You say tanks don't have countermeasures, this would create unbalance. As in: Chopper = rape all. The gunner wouldn't even need to do anything. Just "ooo there's a tank 1000M away" *waits 1.5 seconds while the missile locks on* BOOM. Tank never had a chance. Not that countermeasures would help anyway, as it would only delay the inevitable "death from above". Believe me, I used the lockable chopper missiles in PoE. The tank's "flares" did nothing. Maybe delayed their death a couple seconds.

2. Would the tank make a heat signature when there's no driver? What if someone is solo-tanking, and sitting stationary in the turret? Also, what I'd end up doing when I heard the lock on sound, is simply switching to the cupola gunner's seat. The chopper would lose the lock, and I'd go on my merry way. People did this in vanilla already, switching to the gunner seat when they got locked on to in a chopper, so as to break the lock.

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Old 10-30-2007, 04:15 PM   #32

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Quote:
Originally Posted by Jay View Post
2. Would the tank make a heat signature when there's no driver? What if someone is solo-tanking, and sitting stationary in the turret? Also, what I'd end up doing when I heard the lock on sound, is simply switching to the cupola gunner's seat. The chopper would lose the lock, and I'd go on my merry way. People did this in vanilla already, switching to the gunner seat when they got locked on to in a chopper, so as to break the lock.
In vBF2, the AA missiles will lock the vehicle, not the seat. (people used to solo in helis, then switch to F2 when getting locked. But dice fixed it with a patch).
I'm sure you can do the same with lockable AT missile.

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Last edited by Xander[nl]; 10-30-2007 at 04:39 PM..
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Old 10-30-2007, 04:16 PM   #33
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maybe tanks should travel in group with a tunguska or an APC to have a higher % of survive , i mean they should not travel alone , they dont do that in real life .

i hear that in PR that tactic can not be done , since the tank still has a heat signature even when nobody is in it .


AA infantery>choppers>tank>infantery
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Old 10-30-2007, 04:27 PM   #34
Jay

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Quote:
Originally Posted by 77SiCaRiO77 View Post
maybe tanks should travel in group with a tunguska or an APC to have a higher % of survive , i mean they should not travel alone , they dont do that in real life .

i hear that in PR that tactic can not be done , since the tank still has a heat signature even when nobody is in it .


AA infantery>choppers>tank>infantery
Hmmm, I didn't know that they removed the ability to break a lock.

Well, I really have no objections to the current system, but I also can't really see any reason why your way shouldn't/can't be implemented. Just as long as the AA vehicles have at least some chance to kill the chopper before it kills them. I mean, a very competent chopper pilot should be able to kill an AA vehicle, but I think more often than not, the AA vehicle should win*.

*but then again, I have no idea how it is in real life. Do AA vehicles strike fear into the hearts of Cobra/Apache/Hind gunners? or do the choppers just blow them up from 5 KM away...?

I don't know, I guess I'd just like to see a kind of perfect balance which probably will/should never be achieved. Just like 77SiCaRiO77 said
AA(vehicles AND infantry) > choppers > tanks > AA vehicles (and infantry) > infantry.

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Old 10-30-2007, 04:58 PM   #35

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if your taking tank hits in the apache your flying it wrong I mean for christs sake the danm thing is as fast as an a-10 and it can get pretty danm close to f16 speed.
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Old 10-30-2007, 05:40 PM   #36

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Originally Posted by [R-DEV]Rhino View Post
I think it is in fact easier for tanks to shoot down choppers in r/l, as the lase can let the turret track a moving object etc aswell as better turret stabilization etc. Its more down to the pilot to make sure he dont put himself in a position to get shot by a tank

I second that. So no more flying in straight lines pilot-guys, and don’t hover as if you were king of the hill above enemy controlled territory too.

Please.



In the tournament in example (in more than one campaign and on more than one team) pilots have been doing those maps from grey altitude more than 70% of the battle time.

It works, cause they stay alive. They don’t lose their birds.

And yes, T pilots do practise.


Note:
The slaughterhouse battle (Temple – Qwai River) in C5 was a good example on what happens when pilots does not do grey.

We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven.

Tomorrow...

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Old 10-30-2007, 05:42 PM   #37

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I think what would help is if there was a more pronounced indication for the pilot that the gunner had fired a missile. A lot of pilots just continue to dive towards the target after the gunner has fired the missile, making an easier target for the tank. In the bombers there is an automatic " I got a lock!" message played when the gunner locks on. If this was coded to play when a gunner fires a TV missile it lets the pilot know immediately that he can break away and help to improve the balance. Tanks should be scared of choppers.
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Old 10-30-2007, 06:15 PM   #38

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Originally Posted by Guerilla_Frank View Post
Tanks own the ground. But SOTA attack-choppers own tanks. There really aren't much countries with that kind of helicopter. Helis are more expensive. And they don't operate in masses either.

BUT I never said a tank can't get a heli in the ass. If you would have the time to check the thread before you try to put words into my mouth that you just wrote, that would make my argument unnecessary. Take a peep at my first post for a start and behold!

YES. I did read your first post, not only that, I have read your second too furthermore in both post I agree with you. My answer was only related to your post that I quoted and also I do not agree with a creator of that thread, that is lion551. Those helicopters are created to destroy tanks - yes, but not to wipe them all as they like and rule the battlefield.

[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
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Old 10-30-2007, 06:36 PM   #39

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you must be a preatty bad pilot if you get shot down my tanks xD


Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass
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Old 10-30-2007, 07:48 PM   #40

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Originally Posted by DrYakult View Post
I think what would help is if there was a more pronounced indication for the pilot that the gunner had fired a missile. A lot of pilots just continue to dive towards the target after the gunner has fired the missile, making an easier target for the tank. In the bombers there is an automatic " I got a lock!" message played when the gunner locks on. If this was coded to play when a gunner fires a TV missile it lets the pilot know immediately that he can break away and help to improve the balance. Tanks should be scared of choppers.
Thats why you say "Missile away" when you fire.


If you get shot down by a tank, your doing something wrong. Its just so bloody easy to shoot a guy that hovers 700-800 meters away. Ppl need to stop thinking that they are invincible in the chopters.

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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