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| PR Suggestions : Suggestions from our community members. |
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#21 |
![]() Join Date: Mar 2007
Location: Pécs, Hungary
Posts: 202
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What would be the point of building a helicopter against a tank and they wouldn't even be able to destroy them? I have to say attack helis are superior to tanks. What does a tank have against them? COAX? Hardly efficient. On the other hand, the Hellfires are being flute-shitted in close vicinity, otherwise they just lunch a guided missle from miles.
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"The torture never stops."
"Whether an Apache or a Hind, no one of them could stand against a stinger missile. But the hind could be hit multiple times. Not everything Soviet is crap." Did you vote for PR in this session? |
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#22 |
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If you make the TVguideds range longer (dunno about realism on that tho), choppers won't have to deal that much anymore with sniping tanks. (they can just hover on the other side of the map, like they do in real life).
And well, yes tancrews are trained to take choppers down. But I don't think that includes shooting choppers at speeds of 200-250 km/h? as they do in PR. If a chopper is hovering in a danger zone, then thats the pilot's fault, not PR's fault. But if a tank snipes down a chopper, at full speed, then that aint fair. |
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Last edited by Xander[nl]; 10-30-2007 at 04:10 PM..
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#23 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Attack helicopter are not tank killers but tank hunters. If need be they can find the armored targets themselves. The Apache longbow can do this while at or below tree level with its above the rotor "fire control radar". This radar can simultaneously track 256 targets. The Apache Longbow has "fire and forget" Hellfire missiles with means that it only needs to be exposed for a few seconds to fire a missile at a target more that 5km away then it can go back into cover. Apparently pilots sometimes override the normal firing procedures and shoot while below tree level which means that the helicopter doesn't need to expose itself at all. If the helicopter did pop up, the armor in question could not possibly hit the helicopter, as the tank would need to turn the turret, load the appropriate ammunition, calculate the appropriate fire solution, and fire the round. The round itself would take a fair few seconds to reach the helicopter exposed position. By that time helicopter would be back in cover or the tank already destroyed. This assumes that the tank actually knows where the helicopter is. If the helicopter flew in low then the tank hasn't a hope in hell in spotting the chopper.
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#24 | |
![]() Join Date: Sep 2007
Location: Zyrardow - Poland/Dundee - Scotland
Posts: 291
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Quote:
Mate, atack chopper is just a weapon. Say you have an infantry that is trained to use anti-tank, anti-aircraft or whatever weaponry, and he has proper equipment. Does it mean he cannot be killed by his prey? Well? He is "designed" to deal with it afterall. | |
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[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine... Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No |
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#25 | ||
![]() Join Date: Jul 2006
Posts: 197
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Quote:
I suggested going 800-1000m minimum. The lock-on range for all AA just happens to be... 1000m. So, assuming you stay 1000m above the ground, you could be hovering directly above an AA vehicle, and it wouldn't be able to lock on to you. (shooting you with it's pathetic little gun is another story, but I think the view distance is also limited to 1000m). Quote:
I'm not basing this on nothing, people, my brother and I pilot/gun (respectively) the attack choppers quite often. | ||
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Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/ |
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#26 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,642
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isnt 5km more than 500m?
well, as I said before countless times , choppers need a better armamend against tanks , like hellfires or tows , something that can be more deadlty than the current TV guided missil . i hear before that it was impossible to add zoom to the tv guided missil , so maybe changing it to a "lockable missil"(something like the f15 in bf2 ) a zoom can be added , making the AT capabilities of the chopper more like the real life part . |
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#27 | ||
![]() Join Date: May 2007
United KingdomLocation: Edinburgh
Posts: 834
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I'm not reading all the posts, but IRL heli's will fire from miles away, not 200metres, getting them exposed to tank-fire. However in-game, the maps and view distance will never be RL standards. My 2 cents.
Edit. Quote:
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-These would take a while to get a lock -Tanks would need countermeasures such as flares. -Only have a certain range. -Wouldn't be able to "blind fire" and check the area. | ||
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"So tell me just how come were the Taliban
Sat burning incense in Texas Roaming round in a Lexus Sittin’ on six billion oil drums Down with the Dow Jones, up on the Nasdaq Pushed into the war zones." Ingame: <1sk>Headshot |
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#28 |
![]() Join Date: Feb 2007
Location: The Cock Rock Capital Of Britain: Nottingham
Posts: 557
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If you get shot by a tank your flying too low or are attackign to close fool. Hellfire engagement range 5KM/Miles? It's that for a reason.
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I rock so you don't have to.
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#29 | |
![]() Join Date: Mar 2007
Location: Pécs, Hungary
Posts: 202
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Quote:
BUT I never said a tank can't get a heli in the ass. If you would have the time to check the thread before you try to put words into my mouth that you just wrote, that would make my argument unnecessary. Take a peep at my first post for a start and behold! | |
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"The torture never stops."
"Whether an Apache or a Hind, no one of them could stand against a stinger missile. But the hind could be hit multiple times. Not everything Soviet is crap." Did you vote for PR in this session? |
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#30 | |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,642
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Quote:
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