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Old 10-30-2007, 12:14 PM   #21

Guerilla_Frank's Avatar
What would be the point of building a helicopter against a tank and they wouldn't even be able to destroy them? I have to say attack helis are superior to tanks. What does a tank have against them? COAX? Hardly efficient. On the other hand, the Hellfires are being flute-shitted in close vicinity, otherwise they just lunch a guided missle from miles.

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Old 10-30-2007, 12:15 PM   #22

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If you make the TVguideds range longer (dunno about realism on that tho), choppers won't have to deal that much anymore with sniping tanks. (they can just hover on the other side of the map, like they do in real life).

And well, yes tancrews are trained to take choppers down. But I don't think that includes shooting choppers at speeds of 200-250 km/h? as they do in PR. If a chopper is hovering in a danger zone, then thats the pilot's fault, not PR's fault. But if a tank snipes down a chopper, at full speed, then that aint fair.

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Old 10-30-2007, 12:21 PM   #23
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Quote:
Originally Posted by $kelet0r View Post
I know what you're talking about. You over-estimate the power of the attack helicopter - a capable weapons platform but limited and fragile. Where an AH is designed to fight tanks, a tank is built to fight everything (bar jets)
Attack helicopter are not tank killers but tank hunters. If need be they can find the armored targets themselves. The Apache longbow can do this while at or below tree level with its above the rotor "fire control radar". This radar can simultaneously track 256 targets. The Apache Longbow has "fire and forget" Hellfire missiles with means that it only needs to be exposed for a few seconds to fire a missile at a target more that 5km away then it can go back into cover. Apparently pilots sometimes override the normal firing procedures and shoot while below tree level which means that the helicopter doesn't need to expose itself at all. If the helicopter did pop up, the armor in question could not possibly hit the helicopter, as the tank would need to turn the turret, load the appropriate ammunition, calculate the appropriate fire solution, and fire the round. The round itself would take a fair few seconds to reach the helicopter exposed position. By that time helicopter would be back in cover or the tank already destroyed. This assumes that the tank actually knows where the helicopter is. If the helicopter flew in low then the tank hasn't a hope in hell in spotting the chopper.
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Old 10-30-2007, 12:43 PM   #24

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Originally Posted by Guerilla_Frank View Post
What would be the point of building a helicopter against a tank and they wouldn't even be able to destroy them? I have to say attack helis are superior to tanks. What does a tank have against them? COAX? Hardly efficient. On the other hand, the Hellfires are being flute-shitted in close vicinity, otherwise they just lunch a guided missle from miles.
And what would be the point of building tanks if there would be an ultimate weapon against them that cannot be stopped?
Mate, atack chopper is just a weapon. Say you have an infantry that is trained to use anti-tank, anti-aircraft or whatever weaponry, and he has proper equipment. Does it mean he cannot be killed by his prey? Well? He is "designed" to deal with it afterall.

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Old 10-30-2007, 02:31 PM   #25
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Originally Posted by WNxCareBear View Post
actually no

irl, attack choppers are very close to the ground, as they use the hills trees etc to hide behind, and only pop up to shoot at an identified target

if ur up in the air, very easy targets for AA of basically all types
That may be the case, but I'm not talking about RL, I'm talking about my experiences in PR being a chopper gunner.

I suggested going 800-1000m minimum. The lock-on range for all AA just happens to be... 1000m. So, assuming you stay 1000m above the ground, you could be hovering directly above an AA vehicle, and it wouldn't be able to lock on to you. (shooting you with it's pathetic little gun is another story, but I think the view distance is also limited to 1000m).

Quote:
Originally Posted by Nedlands1;
Hovering at 800m to 1000m is a little ridiculous with the view distances. The gunner won't even be able to properly shoot off his missiles.
Hence why you wait for a target to be spotted (minimap, squad member, attack marker) then briefly swoop down to as close to 1000m as you can get (the distance a TV guided missile travels before exploding), gunner shoots, Pilot is back off in the clouds. If the gunner misses, re-spot, and try again. I'm pretty sure that this is the safest/most effective way to utilize a chopper in PR. But maybe this way is too conservative for most people.

I'm not basing this on nothing, people, my brother and I pilot/gun (respectively) the attack choppers quite often.

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Old 10-30-2007, 02:33 PM   #26
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Originally Posted by [R-DEV]Rhino View Post
500m? I think you mean something like 5km
isnt 5km more than 500m?

well, as I said before countless times , choppers need a better armamend against tanks , like hellfires or tows , something that can be more deadlty than the current TV guided missil .

i hear before that it was impossible to add zoom to the tv guided missil , so maybe changing it to a "lockable missil"(something like the f15 in bf2 ) a zoom can be added , making the AT capabilities of the chopper more like the real life part .
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Old 10-30-2007, 03:07 PM   #27

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I'm not reading all the posts, but IRL heli's will fire from miles away, not 200metres, getting them exposed to tank-fire. However in-game, the maps and view distance will never be RL standards. My 2 cents.


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Originally Posted by 77SiCaRiO77 View Post
well, as I said before countless times , choppers need a better armamend against tanks , like hellfires or tows , something that can be more deadlty than the current TV guided missil.
MORE deadly? Lol. have you ever fired a TV missile in-game? it's the easiest thing their is.

Quote:
Originally Posted by 77SiCaRiO77 View Post
maybe changing it to a "lockable missil"(something like the f15 in bf2 ) a zoom can be added , making the AT capabilities of the chopper more like the real life part .
POE2 has lockable missiles. These nerf the helis AT capabilities. Think about it.

-These would take a while to get a lock
-Tanks would need countermeasures such as flares.
-Only have a certain range.
-Wouldn't be able to "blind fire" and check the area.

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Old 10-30-2007, 03:07 PM   #28

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If you get shot by a tank your flying too low or are attackign to close fool. Hellfire engagement range 5KM/Miles? It's that for a reason.

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Old 10-30-2007, 03:20 PM   #29

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Originally Posted by Warmagi View Post
And what would be the point of building tanks if there would be an ultimate weapon against them that cannot be stopped?
Mate, atack chopper is just a weapon. Say you have an infantry that is trained to use anti-tank, anti-aircraft or whatever weaponry, and he has proper equipment. Does it mean he cannot be killed by his prey? Well? He is "designed" to deal with it afterall.
Tanks own the ground. But SOTA attack-choppers own tanks. There really aren't much countries with that kind of helicopter. Helis are more expensive. And they don't operate in masses either.

BUT I never said a tank can't get a heli in the ass. If you would have the time to check the thread before you try to put words into my mouth that you just wrote, that would make my argument unnecessary. Take a peep at my first post for a start and behold!

"The torture never stops."

"Whether an Apache or a Hind, no one of them could stand against a stinger missile. But the hind could be hit multiple times. Not everything Soviet is crap."


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Old 10-30-2007, 03:46 PM   #30
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Quote:
Originally Posted by H3eadshot View Post
Edit.MORE deadly? Lol. have you ever fired a TV missile in-game? it's the easiest thing their is. choppers are not armed with TVguided missils IRL

POE2 has lockable missiles. These nerf the helis AT capabilities. Think about it.

-These would take a while to get a lockexactly
-Tanks would need countermeasures such as flares.no, they dont have that IRL (well, except the t90)
-Only have a certain range.yeah , a tank should be in the range of the misil to be lookable
-Wouldn't be able to "blind fire" and check the area.blind fire dont happend IRL
also, the hellfire should be operated by the gunner , not like poe2 were the lockable missils are operated by the pilot
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