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Old 10-29-2007, 07:03 PM   #1

pasfreak's Avatar
Recoil- a comparison

I want to see more of this...

YouTube Video
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YouTube Video
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instead of this...

YouTube Video
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and this

YouTube Video
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THE RECOIL MODEL NEEDS SOME ENERGY!!!

give it some more "jump" and "snap"


also, I think the amount of recoil should vary depending on if you are supported (i.e. prone)

*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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Last edited by pasfreak; 10-29-2007 at 07:30 PM..
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Old 10-29-2007, 07:08 PM   #2
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Great comparisons you got there, first video shows a carbine with Eotech, second shows a BIPOD mounted AR15 mod, while the first PR vid shows the 4x zoom ACOG placeholder.
Also, YouTube videos are known as the ultimate proof for everything...

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Old 10-29-2007, 07:14 PM   #3

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well i just meant i would like to see more of a really quick "snap" or "flick" to the recoil, instead of the really smooth straight upwards motion we have now

i mean in all honesty, in any gun you shoot, the force as a reaction to the bullet leaving the muzzle pushes straight back on the bolt, which in turn pushes back on the weapon. the amount of up/down/whatever is dependent on the stiffness of the object that is holding it in place. if it is your arms, the weapon will look somewhat like it does in the videos, it doesn't just go straight up, and its not as smooth or as slow as it is in game.

*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Old 10-29-2007, 07:22 PM   #4

Sgt_Canadian_Floss's Avatar
If youre talking about the fact that the rifles in the videos have alot less recoil and that you would like to see that in the game... well no.
Because in the vids, the guys are obviously putting pressure on the rifle to counter the recoil, thus having a better aim.
Ingame this is represented by the fact that you use youre mouse to counter the recoil by moving it downwards,or sideways (whatever direction is needed to counter the effect) try it, its reallity.

SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
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Old 10-29-2007, 07:29 PM   #5

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No its not necessarily that- if I was talking about that, it would be pointless to start this thread, because that has been suggested many times before.

what i'm saying is that the recoil model right now is too slow and too smooth. It should be much quicker and more jumpy.

*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Old 10-29-2007, 07:32 PM   #6
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recoil is fine



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Old 10-29-2007, 10:10 PM   #7
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[R-CON]nedlands1's Avatar
Quote:
Originally Posted by pasfreak View Post
also, I think the amount of recoil should vary depending on if you are supported (i.e. prone)
You can't change the recoil between stances. Instead the random deviation is altered. There is a modifier though, which returns the barrel to more or less its original position after firing. This results in comparatively tight groups for semi-auto fire and wide groups for fully auto fire. Currently, all the support weapons, except the HK21E for some strange reason, have it.
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Old 10-29-2007, 11:09 PM   #8

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now that you say it pastfreak, the recoil animation is a bit slow, yes, then i agree, a snappier animation would be great.

SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
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Old 10-30-2007, 05:11 AM   #9
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There's a setting called gobackonrecoil which we might implement in 0.7, along with loads of recoil adjustment.

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Old 10-30-2007, 05:34 AM   #10
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Quote:
Originally Posted by [R-DEV]Jaymz View Post
There's a setting called gobackonrecoil which we might implement in 0.7, along with loads of recoil adjustment.
w00t my suggestion may be implemented.
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