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Old 10-30-2007, 03:47 PM   #11

Harrelson's Avatar
i had a thread about this when 0.6 was released. i agree that aiming takes skill now but the guns dont feel like rifles anymore

the best shooters in PR right now are those that shoot on full auto but are amazingly gifted at pulling the mouse down.
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Old 10-30-2007, 08:46 PM   #12

pasfreak's Avatar
well..its not that hard to keep pulling the mouse down, and this is NOT what this thread is for.

It is NOT a suggestion to make recoil go up and then back down. I am fine with the way it is (moving straight up)


HOWEVER,

It needs to be faster and jumpier. It is wayy too smooth and slow right now.

*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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Old 10-30-2007, 09:18 PM   #13

TristanYockell's Avatar
Quote:
Originally Posted by pasfreak View Post
well..its not that hard to keep pulling the mouse down, and this is NOT what this thread is for.

It is NOT a suggestion to make recoil go up and then back down. I am fine with the way it is (moving straight up)


HOWEVER,

It needs to be faster and jumpier. It is wayy too smooth and slow right now.
Agreed, fire some real firearms the recoil is almost instant, obviously.... your taking the impact of a controled explosion. its not a gradual push up, if it was in real life then large caliber weapons wouldent have the ability to hurt you with their recoil.
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Old 10-31-2007, 02:05 AM   #14

HughJass's Avatar
good point, it needs to be snappier. just put that in the first post next time to stop confusion. anyway a snappier animation would be sweet, and could solve spray and prayers if implimented correctly


Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass
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Old 10-31-2007, 07:23 AM   #15
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lol^



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Old 10-31-2007, 09:22 PM   #16
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SethLive!'s Avatar
Quote:
Originally Posted by [R-DEV]Jaymz View Post
There's a setting called gobackonrecoil which we might implement in 0.7, along with loads of recoil adjustment.
VERY good to hear! new recoil is definitely needed


Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
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Old 01-16-2008, 04:00 AM   #17
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kilroy0097's Avatar
Quote:
Originally Posted by nedlands1 View Post
You can't change the recoil between stances. Instead the random deviation is altered. There is a modifier though, which returns the barrel to more or less its original position after firing. This results in comparatively tight groups for semi-auto fire and wide groups for fully auto fire. Currently, all the support weapons, except the HK21E for some strange reason, have it.
I'm bring this back up simply because after using all four main support weapons I have found the HK21E to be completely un-usable in comparison.

The US M249 SAW and GB L108A1 Minimi are the best hands down. Even the PLA QBB-95 with the increased kick isn't that bad. However the MEC HK21E is ridiculous. Can you honestly even compare the four guns? What military in their right mind would use a support weapon that is supposed to put down range 20 to 30 bullets at a time with that much kick uncontrollable.

Please simmer down the recoil on the HK21E and bring it close to the line of the QBB-95 at very least.

Cheers.
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Old 01-16-2008, 01:12 PM   #18
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Jonny's Avatar
HK21E should be less than the QBB-95, and both less than the L85A2

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 01-16-2008, 02:33 PM   #19
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Quote:
Originally Posted by Harrelson View Post
the best shooters in PR right now are those that shoot on full auto but are amazingly gifted at pulling the mouse down.
and thats bad because....
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Old 01-16-2008, 02:58 PM   #20

BLUFOR-73's Avatar
idk if you guys noticed but the recoil is definitely "snappier" than in 0.6

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