Go Back   Project Reality Forums > Project Reality Mod Forums > PR Suggestions
PR Suggestions : Suggestions from our community members.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 10-20-2007, 02:08 AM   #1
PR Contributor

[R-CON]nedlands1's Avatar
Less Recoil to the Left but More to the Right

Shouldn't all of the handheld, shoulder borne, firearms have a tendency to recoil to the right when fired? This would be due to the rifle being away from the pivot point and on the right side. All it would take is to change a few lines of code.

eg in the case of the M16A2:
"ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0"
"ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/X/Y/0",
where -0.4 < X < 0 and Y > 0.4.

This, to the best of my knowledge, would result in less recoil to the left but more to the right compared to originally.
[R-CON]nedlands1 is offline Reply With Quote
Old 10-20-2007, 03:03 AM   #2
PR Contributor

[R-CON]nedlands1's Avatar
Double thread. My bad. x.x
[R-CON]nedlands1 is offline Reply With Quote
Old 10-20-2007, 03:19 AM   #3

Outlawz's Avatar
I thought, the gun goes up in-game, not sideways? o.o

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
Outlawz is offline Reply With Quote
Old 10-20-2007, 03:29 AM   #4
PR Contributor

[R-CON]nedlands1's Avatar
Quote:
Originally Posted by Outlawz View Post
I thought, the gun goes up in-game, not sideways? o.o
Most guns(if not all) go up but with a greater effect than sideways. Eg the M16A2 has, "ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.1/0.6/0" which means that the gun will recoil upwards between 0.1 and 0.6 units (degrees I believe).

EDIT: "ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.1/0.6/0" should be: "ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.65/1.55/0" and in my original post, "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0"
"ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/X/Y/0",
where -0.4 < X < 0 and Y > 0.4.
should be
"ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0"
"ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/X/Y/0",
where -0.5 < X < 0 and Y > 0.5.
[R-CON]nedlands1 is offline
Last edited by [R-CON]nedlands1; 10-20-2007 at 03:39 AM.
Reason: I lie (unintended)
Reply With Quote
Old 10-20-2007, 05:14 PM   #5

Waaah_Wah's Avatar
I think that recoil should be a little "random". Sometimes it goes up, sometimes it doesnt go that much up, sometime it goes more to the left sometimes... Well you get the point

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
Waaah_Wah is offline Reply With Quote
Sponsored Links
Old 10-20-2007, 09:50 PM   #6
Supporting Member

AnRK's Avatar
It's already random though isn't it?

If rifles act in this manner though, wouldn't you tense your arms in a way that would minimise that kinda thing though? Never fired a proper gun before so I dunno if it's possible.
AnRK is offline Reply With Quote
Old 10-20-2007, 10:05 PM   #7
PR Contributor

[R-CON]nedlands1's Avatar
Quote:
Originally Posted by Waaah_Wah View Post
I think that recoil should be a little "random". Sometimes it goes up, sometimes it doesnt go that much up, sometime it goes more to the left sometimes... Well you get the point
It is random. That is what the "CRD_UNIFORM" modifier is for. It stands for continuous random distribution_Uniform. This means that every value, within the designated range, has an equal an equal chance of happening.
[R-CON]nedlands1 is offline Reply With Quote
Old 10-20-2007, 10:19 PM   #8
PR Contributor

[R-CON]nedlands1's Avatar
Quote:
Originally Posted by AnRK View Post
It's already random though isn't it?

If rifles act in this manner though, wouldn't you tense your arms in a way that would minimise that kinda thing though? Never fired a proper gun before so I dunno if it's possible.
It is not as accurate to shoot if you are tired. Tensing up fatigues your muscles and makes you tired as well as making you tremble. However, in a combat situation one would tend to get a bit tight. Maybe for the sniper and marksmen weapons the recoil should be randomly to the right and never to the left, in order to reflect a calm and controlled firing position. The normal rifle could have a small range of recoil values to the left and a larger set of values to the right. This would reflect a slightly tensed up, individual's firing behavior in a combat situation.
[R-CON]nedlands1 is offline Reply With Quote
Old 10-20-2007, 11:49 PM   #9

WNxLT7's Avatar
The m16 doesn't need any more recoil. It already has more recoil then it does in real life even though in real life it has the least recoil out of every rifle in game. don't you think it's kind of weird that the PKM can be controlled on full auto more so than the M16 and L85?
WNxLT7 is offline Reply With Quote
Old 10-21-2007, 12:08 AM   #10
PR Contributor

[R-CON]nedlands1's Avatar
Quote:
Originally Posted by WNxLT7 View Post
The m16 doesn't need any more recoil. It already has more recoil then it does in real life even though in real life it has the least recoil out of every rifle in game. don't you think it's kind of weird that the PKM can be controlled on full auto more so than the M16 and L85?
I'm not saying that recoil needs to be increased. What I am saying is that there needs to be more recoil to the right and less to the left due to rifle's positioning relative to the body.

The M16 that you refer to does not have fully automatic fire capability. The reason the PKM has better recoil handling characteristics is because it is a GPMG. Although it fires a substantially heavier round, it fires it at a slower speed and at a slower rate of fire. Also the thing weighs far more then the average assault rifle so that helps dissipate the recoil too.
[R-CON]nedlands1 is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
left, recoil
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 07:14 PM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.