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#1 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Less Recoil to the Left but More to the Right
Shouldn't all of the handheld, shoulder borne, firearms have a tendency to recoil to the right when fired? This would be due to the rifle being away from the pivot point and on the right side. All it would take is to change a few lines of code.
eg in the case of the M16A2: "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0" "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/X/Y/0", where -0.4 < X < 0 and Y > 0.4. This, to the best of my knowledge, would result in less recoil to the left but more to the right compared to originally. |
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#2 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Double thread. My bad. x.x
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#3 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,196
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I thought, the gun goes up in-game, not sideways? o.o
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#4 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Most guns(if not all) go up but with a greater effect than sideways. Eg the M16A2 has, "ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.1/0.6/0" which means that the gun will recoil upwards between 0.1 and 0.6 units (degrees I believe).
EDIT: "ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.1/0.6/0" should be: "ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.65/1.55/0" and in my original post, "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0" "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/X/Y/0", where -0.4 < X < 0 and Y > 0.4. should be "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0" "ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/X/Y/0", where -0.5 < X < 0 and Y > 0.5. |
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Last edited by [R-CON]nedlands1; 10-20-2007 at 03:39 AM.
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#5 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,904
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I think that recoil should be a little "random". Sometimes it goes up, sometimes it doesnt go that much up, sometime it goes more to the left sometimes... Well you get the point
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#6 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,496
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It's already random though isn't it?
If rifles act in this manner though, wouldn't you tense your arms in a way that would minimise that kinda thing though? Never fired a proper gun before so I dunno if it's possible. |
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#7 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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It is random. That is what the "CRD_UNIFORM" modifier is for. It stands for continuous random distribution_Uniform. This means that every value, within the designated range, has an equal an equal chance of happening.
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#8 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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It is not as accurate to shoot if you are tired. Tensing up fatigues your muscles and makes you tired as well as making you tremble. However, in a combat situation one would tend to get a bit tight. Maybe for the sniper and marksmen weapons the recoil should be randomly to the right and never to the left, in order to reflect a calm and controlled firing position. The normal rifle could have a small range of recoil values to the left and a larger set of values to the right. This would reflect a slightly tensed up, individual's firing behavior in a combat situation.
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#9 |
![]() Join Date: Mar 2007
Location: THIS IS LAVA
Posts: 334
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The m16 doesn't need any more recoil. It already has more recoil then it does in real life even though in real life it has the least recoil out of every rifle in game. don't you think it's kind of weird that the PKM can be controlled on full auto more so than the M16 and L85?
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#10 | |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Quote:
The M16 that you refer to does not have fully automatic fire capability. The reason the PKM has better recoil handling characteristics is because it is a GPMG. Although it fires a substantially heavier round, it fires it at a slower speed and at a slower rate of fire. Also the thing weighs far more then the average assault rifle so that helps dissipate the recoil too. | |
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