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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jan 2007
Location: South Korea
Posts: 92
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New idea for draw distance and snipers
First of I never play as sniper, I nearly always play rifleman.
I was just thinking about people complaining about the draw distance and being spotted while being in grass and small bushes. Would it be possible to allow a person with a sniper kit to put down a hide, the same way a squad leader and commander can do with a RP and assets? Something like a lump of vegetation or a few rocks, the sniper could be spotted and killed inside the hide but the fact it is a solid structure it would render at longer draw distances.....kind of like a small shed that is full of windows if you can understand my point...... Something that can be only requested every 5 mins and you can only put one down at a time..... |
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#2 |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,521
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Use your environment, rocks work wonders.
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#3 |
![]() Join Date: Feb 2007
Location: Birmingham, England
Posts: 730
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"Theres the sniper lads, its that rock formation over there, the one i know that only snipers can place"
Wouldnt work i dont think, would do more harm than good to a snipers position, i find that hiding behind trees or around buildings works just as well. |
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#4 |
![]() Join Date: Sep 2007
Location: Virginia
Posts: 20
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What about in an urban environment, where a ghillie suit would kinda stand out? What about being able to blend in better, like removing your chewbacca suit or something?
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#5 |
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PR Operations Lead
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idea like this has come up before in the dev forums, main problem is that to get a deploayable static like that to blend into the surrounding terrain, on every map is very hard
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#6 |
![]() Join Date: Sep 2007
Location: Virginia
Posts: 20
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Well, I think we're trying to fit a square peg in a round hole. Obviously one pattern of camo is not going to work on every map, or even everywhere on any particular map. Instead of trying to add more 'stuff', is there any way we can make the sniper less noticeable? These guys are trained to dissappear using their environment, is there any way we can replicate this to some extent?
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#7 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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You could always let them place large-ish bushes (for in forests) and some generic static that is often found in cities, so they can decide what is appropriate cover. It doesn't have to be a new model.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#8 |
![]() Join Date: Jan 2007
Location: South Korea
Posts: 92
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#9 | |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 904
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Quote:
1. Many experienced players will notice additional peace of grass/rocks/other_stuff in their view (especially when it wasn't there in previous rounds). 2. I assume that this "hide" will be bigger then soldiers model. It will make you a bigger target and easy to spot because of a bigger silhouette. 3. As you know most of things are not rendered at long distances, setting something like this (solid, rendered object) in an open terrain (deserts) is like turning on the flashlight in the dark for those who are trying to find you (after first shot). 4. Some players are using comrose to find an enemy when they can't see him, they just spam "enemy spotted" option and they hope to find some "red dots" on the minimap, no camouflage will help you in that situation. | |
RANGERS LEAD THE WAY!!!
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#10 |
![]() ![]() Join Date: Apr 2007
Location: Wales
Posts: 145
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there was a game that used a hide prinpcle i cant rember what it was but it never worked the hide always shows up much more do to colour changes in the terrain and often stood out at wierd angle on landscape
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C'est magnifique, mais ce n'est pas la guerre. C'est de la folie
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| distance, draw, idea, snipers |
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