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Old 09-04-2007, 08:39 AM   #1

Rachio's Avatar
signal grenade that is lockon to jets

Okay, i was playing last night on kashan and i had gotten in a firefight in the mountains well me and my squad were asking the little bird or the jets to help us out but problem is they couldnt find the enemy even with us spotting them. okay now heres the idea im going to use black hawk down as a reference but soldiers get these nade things when ya throw em at the enemy the helio or jet can target them im not shure what there called but it would be nice to have em


Ps: some one with better grammer would like to fix this paragrpah go right ahead
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Old 09-04-2007, 09:14 AM   #2

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The officer kit already has green smoke - press "9" ingame.



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Old 09-04-2007, 09:51 AM   #3

[uBp]Irish's Avatar
that's definatly not what he's talking about.


he's talking like a strobe light/becon

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Old 09-04-2007, 10:27 AM   #4
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mammikoura's Avatar
Quote:
Originally Posted by [uBp]Irish View Post
that's definatly not what he's talking about.


he's talking like a strobe light/becon
yeah something like that.
But the effect is pretty much the same. An object you throw and it shows the pilots where the enemy is.
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Old 09-04-2007, 10:36 AM   #5

arjan's Avatar
well you cant see the smoke well (far away)
if you have not so good PC as i have xD



Ingame name: Cpl Behr[13thMEU]
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Old 09-04-2007, 11:41 AM   #6

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Quote:
Originally Posted by [uBp]Irish View Post
that's definatly not what he's talking about.

he's talking like a strobe light/becon
That`s the SOFLAM...and they are already working on it.



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Old 09-04-2007, 01:58 PM   #7

{WaRrioR}'s Avatar
Ah now i was going to suggest this months ago. I used to play eve of Destruction for a bit but the comnunity is crap and mods unrealistic and soon found myslef comin' back to PR. Anyway in EoD when you throw a green or red smoke on the map + mini-map theres a big flashing heli symbol where the smokes been thrown so pilots, etc... can see where troops want support. Maybe something like this in PR? Just an idea

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Old 09-04-2007, 02:07 PM   #8

arjan's Avatar
Great L_L
!!!!!!!!!



Ingame name: Cpl Behr[13thMEU]
\/\/THE NEXT POST IS A COMPLETE LIE\/\/
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Old 09-04-2007, 02:13 PM   #9
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The interim answer is to have the SL put a movement point on the enemy and the CO to give that same point to the aircraft.
This is, of course, assuming you have a CO and the SL of the aircraft will OK the point change as ordered by the CO.
But if all that happens then you have a perfect bomb/strafe target and nobody needs to stick their head up or run around throwing smoke grenades.
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Old 09-04-2007, 02:13 PM   #10
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you could start to use a 4 figure map reference

The most universal way will be to do this will be to divide map squares into divisions of ten.

ie. if the grid square is G3 at the bottom left and the target is in the centre, then state G535
if the grid square is F5 at the bottom left and the target is on the vertical bar but half way up then state F055
if the grid square is C4 at the bottom left and the target is on the horizontal bar but half way across then state C540

working by those examples you should see the 4 figure grid referencing that appears to be the most viable option to use.

announce these in text chat and add on movement directions.

ie. 2 soldiers C540 moving NW


[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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