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Old 09-03-2007, 02:41 PM   #1
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Tank/vehicle sounds

Don't if know if this is possible but sound spoting inside a tank is realy silly so if was possible to set sond to mono (non directional) when inside an iron box like a tank.

It would fore teams to support tanks with infantry more and give it a more realistic feel when the tank is beeing shot at.
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Old 09-03-2007, 04:39 PM   #2
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sorry, i dont know what you mean wich sound should be mono inside a tank!?
they are all mono sounds, except the ambient sounds, but these are on a very low volume anyway..


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Old 09-03-2007, 04:43 PM   #3

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Edit: oops wrong button

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Old 09-03-2007, 04:48 PM   #4
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I think I know what you mean. You want exterior sounds to be more obstructed when inside a Tank/APC right? If so, we're working on it for 0.7

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Old 09-03-2007, 04:52 PM   #5

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Sounds good, would force people to back their armour up with infantry then. Similar to the supporting of armoured knights in the middle ages with men at arms.

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Old 09-03-2007, 04:59 PM   #6
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is it possible to make the sounds more Radio Static, like when u right click the humvees ?



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Old 09-03-2007, 06:47 PM   #7
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Quote:
Originally Posted by [R-DEV]Jaymz View Post
I think I know what you mean. You want exterior sounds to be more obstructed when inside a Tank/APC right? If so, we're working on it for 0.7
Guess I needed a translaitor on that one

Im more conserne with not being able to determin where the sound comes from, not how clear it is.
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Old 09-03-2007, 07:01 PM   #8
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Quote:
Originally Posted by Skylark View Post
Guess I needed a translaitor on that one

Im more conserne with not being able to determin where the sound comes from, not how clear it is.
Don't worry, you'll only hear things that are very loud (explosions etc). I tested it yesterday...

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Old 09-03-2007, 07:22 PM   #9

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Quote:
Originally Posted by BlackwaterEddie View Post
Sounds good, would force people to back their armour up with infantry then. Similar to the supporting of armoured knights in the middle ages with men at arms.
Men-at-arms could also be knights
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Old 09-03-2007, 07:54 PM   #10

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I think he means sound shouldn't be directional when you are inside a tank. Outside, with the 3d sound engine, you can hear where a sound is coming from. He thinks it should not be possible when inside a tank, which somewhat makes sens. Anyway, most sounds shouldn't be audible when inside a tank IMO.



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