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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() ![]() Join Date: Nov 2006
Posts: 756
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Commander getting too distracted.
Last few games I've played I notice I spend more time doing recce, recruiting personnel and actually building a base of operations opposed to Commanding.
I suggest that a Logistics officer kit be made, which has the same abilitys as the CO to place Assets. This kit would be requested by the Commander and could than be picked up by a player, this means it's entirely his choice as to how he wishes for the assets to be placed. Thoughts? |
![]() AKA Ecko1987 Beep-Beep-Beep. |
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#2 |
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Retired PR Developer
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Interesting.
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#3 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,224
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Interesting idea. We have talks amongst the DEVs about this issue.
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#4 |
![]() Join Date: Sep 2006
Posts: 1,437
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I don't like the idea of having to have the commander request the kit, but other than that it's kind of cool.
What about having a limited Logistics kit, that only SL's could request (just like officer kits), and each team only gets ONE (and if an enemy picks it up they are warned and die or something). Then a squad could be the construction squad. That way the guy placing all the stuff can have engineers in his squad that he can easily communicate with all the time, and who can shovel and wrench all his stuff. Furthermore, what if the Logistics SL is only allowed to place outposts, bunkers, firebases and AAA guns within 100 meters of a BUILD *THING* HERE waypoint. So the commander still chooses where to put those items (within 100 meters) and the Logistics guy chooses the exact location of the item inside that range. I guess this would be done essentially with a vBF2 style commander dropped "supply crate" type item that is invisible and immaterial and probably drops to the ground in 1 second, and that has some kind of "Build" map icon, just like the supply crate one in the map and 3d map. The logistics SL would place and use the support truck in the exact same way as the commander currently does. Meanwhile, the commander should get his own little jeep kind of like the current engineer jeep, that spawns at the main. And the commander could no longer place any assetts, and there would be a commander kit. |
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#5 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,224
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Yep, all nice ideas and pretty close to what we discussed.
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#6 |
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I think its a good idea, also I think the co should get whatever kit he needs, instead of having to hunt down an officers kit to do stuff, that is also distracting. I found myself hunting down kits and building stuff instead of commanding troops.
The hardest part of building is actually getting people to help you build stuff. You'd think a spawn point would be enough incentive, but that is not always the case. But you also have to be careful about delegating stuff from the CO also. Its a fine balance, because in other mods like POE, when all you do is command, no one wants to be the commander. The original concept of allowing the commander to build was awesome, more people took the commander role because of it, but then it became a task that took much time because you had to recruit people to help you. The commanders assets are a huge addition to bf2 and PR needs huge credit for this, while other mods keep taking away from the commander even from the vanilla offering. The future of the bf series is in the co, sl setup, adding more commanding spots to delegate duties for a large mass of people. Unique roles will push people to do their job. Otherwise the people on the team can tell them to do something else if they aren't doing their job to free it up for someone else to do. |
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#7 |
![]() Join Date: Sep 2006
Posts: 1,437
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But if the CO would say like "Build a bunker here" with an icon on the map, and then the logistics SL had to go build it, then I think the power to build and where to build is still in the CO's hands, so, you're not really taking it away from him.
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#8 | |
![]() Join Date: Aug 2007
Posts: 10
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Quote:
(Side note: I'd definately say to have limits set so an abusive SL doesn't end up rage-building everything he can in an attempt to waste as many tickets as possible. It's hard enough as it is with a single overzealous CO.) | |
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Last edited by seventhdaypariah; 09-03-2007 at 04:11 AM..
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#9 | ||
![]() Join Date: Aug 2007
Posts: 202
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Quote:
Quote:
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#10 |
![]() ![]() Join Date: Nov 2006
Posts: 756
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![]() AKA Ecko1987 Beep-Beep-Beep. |
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