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Old 07-31-2007, 12:52 PM   #31

Long Bow's Avatar
Quote:
Originally Posted by Rico11b
Aaaaaaaaaahhhhhhhhhhh!!!

You guys are missing the point. You keep talking about tanks being very accurate and it's true I agree. I was making a comparison between tanks and .................. Ah fuck it! Everyone go back and re-read the first posts in this thread. I'm done talking about it, and having to restate the same things over and over. Please close this thread please. I will be PMing the DEVs in the future IF I wanna provide any suggestions.
Rico11b just relax. I have read allot of your posts and you seem to be very educated on real life equipment etc. The forums need people like you to keep resonding to posts with correct info. Stick around and keep the good suggestions coming. I made a suggestion before the 0.6 beta about having binocs for all the soldiers, commenting on the new view distances and to reduce tk's. Overall everyone crapped on it saying we don't need it blah blah. Low and behold the beta comes out and there are binocs for almost all kits now. So the moral is that a good suggestion might not get the best response here but the Devs will evaluate them with a more descerning eye.

Oh and back to the original suggestion, your right about the rifle vs. coax deviation. The one thing I have noticed is that in almost any game I have played the coax is always a shotgun of a MG for some reason. It makes no sense but is perhaps just a carry-over from vanilla?

Cheers,

Close your eyes and imagine some really cool military picture, or better yet a really funny picture in this space. I said close your eyes damnit!

In game: xLong_Bowx
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Old 07-31-2007, 01:42 PM   #32
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The coax is indeed very deviated. But IRL, would there be coax recoil? Not deviation. Recoil. Because it seems there is none in-game.


Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 07-31-2007, 04:57 PM   #33
PR Beta Testing Team Member

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Quote:
Originally Posted by Long Bow
Rico11b just relax. I have read allot of your posts and you seem to be very educated on real life equipment etc. The forums need people like you to keep resonding to posts with correct info. Stick around and keep the good suggestions coming. I made a suggestion before the 0.6 beta about having binocs for all the soldiers, commenting on the new view distances and to reduce tk's. Overall everyone crapped on it saying we don't need it blah blah. Low and behold the beta comes out and there are binocs for almost all kits now. So the moral is that a good suggestion might not get the best response here but the Devs will evaluate them with a more descerning eye.

Oh and back to the original suggestion, your right about the rifle vs. coax deviation. The one thing I have noticed is that in almost any game I have played the coax is always a shotgun of a MG for some reason. It makes no sense but is perhaps just a carry-over from vanilla?
You are right. I need to chill abit on this kinda stuff. Point well taken.


That which does not kill us, we shall drink more of.
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Old 07-31-2007, 05:04 PM   #34
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Quote:
Originally Posted by JP*wasteland.soldier
The coax is indeed very deviated. But IRL, would there be coax recoil? Not deviation. Recoil. Because it seems there is none in-game.
Recoil is minimal from a coax gun. Remember the coax gun is housed inside the hull of the turret next to the main cannon, so recoil would be absorbed easily by the mass of the armored turret. That is a slight movement, but it is very minimal. Think of the turret as a large gun vise for the coax gun Also the gunners camera view is optically stabilized so that helps as well. Recoil won't have anything to do with the deviation/spread/MOA (which ever word you prefer) cause the bullet will have already left the barrel before is has a chance to be effected my recoil. Sure there is movement, but it's so small that its value would be irrelevant for our purposes.


That which does not kill us, we shall drink more of.
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Last edited by Rico11b; 07-31-2007 at 05:12 PM..
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