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View Poll Results: out of these options what do you feel is best?
All or Nothing 50 26.04%
No tracers at all 20 10.42%
keep the tracer bug 112 58.33%
no ballistics 10 5.21%
Voters: 192. You may not vote on this poll

 
 
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Old 07-31-2008, 12:40 AM   #21

milobr's Avatar
Re: Ballistcs or Tracers?

This is a though choice to make.

I'd go for no tracers at all. I thought about "keep the bug" options but then it came to my mind that I rely just too much on tracers to aim correctly and even though tracer bullets don't behave like normal ones, the difference in case is just too much.

In this case, I'd go for the REALITY upon gameplay.


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Old 07-31-2008, 04:40 AM   #22

TheScot666's Avatar
Re: Ballistcs or Tracers?

Keep the tracer bug, to an extent it's a bit more realistic, and 55cm at 300 m on a human body(in game whatever) wont make a huge difference in my eyes, ALSO with the refinement of the Suppression effect(I think) it should make it better.


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Old 07-31-2008, 04:47 AM   #23

cyberzomby's Avatar
Re: Ballistcs or Tracers?

Yea cant you make a movie with the different solutions. I'd really want to see this before I make up my mind.

Right now I'd say: get it with tracers. If its not really that noticeable keep it in. We need tracers for aiming.
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Old 07-31-2008, 06:28 AM   #24

General_J0k3r's Avatar
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Re: Ballistcs or Tracers?

we need tracers especially to direct fire
what would i do as SL if i couldn't scream "NME SQUAD, WATCH MY TRACERS" in VOIP?
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Old 07-31-2008, 06:37 AM   #25
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Jonny's Avatar
Re: Ballistcs or Tracers?

SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.

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Old 07-31-2008, 06:46 AM   #26

cyberzomby's Avatar
Re: Ballistcs or Tracers?

Yes but thats part of the reality program. Not opening fire when your not sure when you can make the kill. If your just shooting at the enemy and the chance of hitting is very slim, the enemy will discover your position. But if you waited longer for them to move closer you could have killed them and stayed unnoticed
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Old 07-31-2008, 07:53 AM   #27
Gameserver Moderator

gazzthompson's Avatar
Re: Ballistcs or Tracers?

i voted keep tracer bug, and agree maybe slightly reduce amount of tracer rounds for rifleman. but what ever happens we need ballistics in PR

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Old 07-31-2008, 08:24 AM   #28

Tirak's Avatar
Re: Ballistcs or Tracers?

Quote:
Originally Posted by Jonny View Post
SL could be given tracers, just for this purpose.

My solution would be #1 for ground troops, but ALL vehicle based weapons loose all or almost all drop and keep a uitable number of tracers. Auto rifleman would need testing to find which category it fits into though.

IMO loosing tracers for almost all rifles allows you to hide more easily.
This in my mind is a reason to keep Tracers, one of the advantages of certain kits and of the Militia and Insurgents is that they have no tracers and can more easily ambush their enemy and retreat before their positions been discovered.

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Old 07-31-2008, 09:42 AM   #29
Supporting Member

AnRK's Avatar
Re: Ballistcs or Tracers?

I seriously can't believe 2 people chose no ballistics. I'm no Commie, but they should be tracked down and banned from PR

Good work though lads, been trying to follow your progress in the community section, and not understood a word of it. Looks like you've put alot of effort in however.


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Old 07-31-2008, 09:52 AM   #30
Gameserver Moderator

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Re: Ballistcs or Tracers?

Just wait till I prove Rhino's bridge from OGT doesn't hold its own weight....

Should only take a year or two @ cambridge to learn the maths for that.

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