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View Poll Results: out of these options what do you feel is best?
All or Nothing 94 27.25%
No tracers at all 40 11.59%
keep the tracer bug 191 55.36%
no ballistics 20 5.80%
Voters: 345. You may not vote on this poll

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Old 07-30-2008, 11:50 PM   #11

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Re: Ballistcs or Tracers?

Thats a hard one. I just cant say it. I'm sure you already tried everything i could think of to fix it so... I dont know. I'd love ballistics, but tracers are important, at least at the heavy machine guns. But... every round of them being a tracer would look a bit spammy too...

And keeping the bug? Meh, i dunno, how useful are tracers if they land 100 meters off target?

I cant vote for any option... But it doesnt depend on me anyway
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Old 07-30-2008, 11:51 PM   #12

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Re: Ballistcs or Tracers?

Keep the tracer bug, but if the drop is way too much you should just forget about ballistics for now. IMO

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Old 07-30-2008, 11:53 PM   #13

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by Tirak View Post
Correct me if I'm wrong, but Tracers IRL already have a bigger drop than actual bullets, I say keep the tracers.
irl tracers have about the same trajectory as the other bullets, But we could use this common mistake to make this seem even more real, Yes this isnt a bug it is a feature that we worked very hard on putting in


Quote:
Originally Posted by Sadist_Cain View Post
Realism my dear chaps?

Way I see it tracers DO behave differently and have different ballistic characteristics and trajectories compared with normal bullets... Albeit this deviation probably isnt as severe as what the tracer bug will make it out to be imho it gives us exactly the same effect, still use tracers to identify firing points but dont trust the tracer round because it is innaccurate... trust your aim and so forth
I couldnt agree more, I think if everyone would do what you stated this would work great. This could also make shooting more of a skill then point and click.


Quote:
Originally Posted by M.Warren View Post
Although you've already said that "All tracers would have about twice the drop at any range" but by how much? Is it barely noticeable? Slight? Moderate? Or significantly different?

As much as I'd love realistic ballistics in PR, the main point of tracers are to assist the user in directing line of fire and also judging bullet drop, not to mention deviation aswell. The use of .50 caliber jeeps, APC's and Tanks depend upon watching those tracers even as slight as they may be.

I think we're all in need of a video to help paint a better picture for us all. Because something as serious as this needs to be theroughly compared and contrasted before I cast my vote or anyone else.
I will post a graph conparing the drop of a normal bullet and a tracer bullet to help you decied. Just to give some info, The m16 @ 300m had 65cm of drop for the normal round and 120cm for the tracer. So not a huge amount.



Quote:
Originally Posted by Celestial1 View Post
I'd say a combination of 1 and 3 is proper.

All weapons that have tracers only (tank coaxial) should be that way and made so that the effects of the bullet are as a normal round would fire.

Assumming that the tracer rounds don't drop like 10 meters, and that the drop is noticable but not overpowering: properly spaced tracer rounds in regular rifles.


Is there no way to fashion tracers of your own, like creating an animated 'tracer' that would just be a floating colored spike of gas that would move quickly along the path the bullet would take, or (easier) a perfectly straight line? The bullet would still hit where you aim, but the round would be trailed with the 'tracer' animation. The tracer rounds in a cartridge (not in tracers-only weapons) would start this?

I know that tracers are supposedly less accurate, but I'm just tossin out a suggestion.

Tanks, Apcs, Attack heli are not going to have ballistics as they have fire controll computers that would calculate where to aim the gun so the person firing the gun doesnt have to think, Just point and shoot.

We have tried to make tracers using effects, Like the missiles use and alot of other things but we couldnt get it to not be every round, So instead we would just attach a mesh that looks like a tracer.

Quote:
Originally Posted by Waaah_Wah View Post
Keep the tracer bug, but if the drop is way too much you should just forget about ballistics for now. IMO
Here i will vote for you as i didnt plan on voting.

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Last edited by zangoo; 07-31-2008 at 01:35 AM.
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Old 07-31-2008, 12:01 AM   #14

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
i will post a graph conparing the drop of a normal bullet and a tracer bullet to help you decied. just to give some info, the m16 @ 300m had 65cm of drop for the normal round and 120cm for the tracer. so not a huge amount.
That is when a weapon is zeroed at 0 meters?

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Old 07-31-2008, 12:08 AM   #15
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Re: Ballistcs or Tracers?

is anyone picky about 55cm of drop at 300m? I can see it bein a pain when your doing a well aimed shot at such long range as that and the round goes off target but infantry are rarely engaging at these distances anyway...

As for tanks and 50.cals n such I'd rather no ballistics that see an endless laser canon stream coming out of them lol, It'll start feeling like a star wars mod then

I would say keep the bug but reduce the amount of tracers in some clips for certain soldiers so you have more "good" rounds to aim with




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Old 07-31-2008, 12:16 AM   #16

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
tanks, apcs, attack heli are not going to have ballistics as they have fire controll computers that would calculate where to aim the gun so the person firing the gun doesnt have to think, just point and shoot.

we have tried to make tracers using effects, like the missiles use and alot of other things but we couldnt get it to not be every round, so instead we would just attach a mesh that looks like a tracer.
Right, wasn't accounting for Fire Control.

Personally I wouldn't mind seeing the tracer bug, if it's really less than a meter off.

Tracer rounds at shorter ranges would still likely hit the target, and tracer rounds at longer ranges will drop accordingly (a normal rifle shouldn't be magically sniper-rifle accurate).

Voting for keep the bug.
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Old 07-31-2008, 12:19 AM   #17

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by Waaah_Wah View Post
That is when a weapon is zeroed at 0 meters?
Yes it was when the guns were zeroed at 0m

Edit: Added graph to first post

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Last edited by zangoo; 07-31-2008 at 01:38 AM.
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Old 07-31-2008, 12:25 AM   #18

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by Sadist_Cain View Post
I would say keep the bug but reduce the amount of tracers in some clips for certain soldiers so you have more "good" rounds to aim with
There are usually about 4 to 6 bullets between tracer rounds.

111101111011110111101111011110
for thirty bullets with 4 regulars between tracers (1s are non-tracer, 0s are tracer rounds), You have 6 tracer rounds, and 24 regular rounds in a 30-round magazine. And assuming you aren't trying to be a sniper with a carbine, it shouldn't be that much of an issue. Remember to shoot more than once at an enemy, a single round is never as good as 3 in the same area.
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Old 07-31-2008, 01:23 AM   #19
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Re: Ballistcs or Tracers?

Is there no way to mod the gravity setting for the tracer round. Or how bout increase the gravity setting for the regular round, and then adjust it's velocity?

Are there any settings in the game code that deal with air density? Or maybe air temp, and humidity? If so, is it possible that they could be different values for each ammo type somehow?

The drop on the graph is displayed in meters right? So -0.6 on the graph means a .6 meter drop at 300m right? Which turns out to be 23.62 inches drop at 300m.
That's pretty close to real world numbers, good work


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Last edited by Rico11b; 07-31-2008 at 01:51 AM.
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Old 07-31-2008, 01:35 AM   #20
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Re: Ballistcs or Tracers?

I voted all or nothing, but I keep on changing my mind...

I'd have to try two builds, one with and one without to see which I prefer

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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