|
|||||||
| PR Suggestions : Suggestions from our community members. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 2,386
|
Okay, if i understand things correctly, HEAT is something that was used vs tanks long time ago, but as the armor got thicker, it got less and less effective so SABOT rounds were instead used for anti armour duties.
But, again, if i understand correctly HEAT is still more effective than SABOT against soft vehicles and APCs coz it explodes on impact when SABOT rounds can penetrate the whole vehicle and not do as much damage (meaning if it penetrates completely) But in PR, this isnt like that. Heat rounds severely f*ck up APCs, but often it doesnt kill them in one shot. Same with soft vehicles, i have multiple times hit humvees with HEAT rounds and have a couple passengers escape coz the vehicle didnt explode but cauth on fire. So my suggestion is this: Increase HEAT damage to APC's and soft vehicles to the point where it immidiately blows them up in one hit, and decrease SABOT damage to APCs and soft skinned vehicles so the vehicle starts burning after being hit, but doesnt explode, to similate the round passing though the vehicle and severely damaging it. But since it doesnt explode upon impact it lets some passengers escape. Yay or nay? EDIT: Note that im only talking about tank rounds here. Not APC rounds |
|
Last edited by Waaah_Wah; 07-25-2008 at 10:49 AM.
|
|
|
#2 |
![]() Join Date: Mar 2008
GermanyLocation: Hessen / Wiesbaden
Posts: 233
|
Re: HEAT damage boost vs APCs
hmm,
i´ve i hit soft skinned vehicles with a tank round it goes boom...(AP or Heat dont make a difference. And if someone jumps out b4 hit, use the mg and he is gone.) and an apc u have to hit with AP Rounds...(its like a tank imo) Dont feel that changes needed here. |
|
|
|
#3 |
![]() Join Date: Apr 2008
United KingdomPosts: 64
|
Re: HEAT damage boost vs APCs
nah dont think so...
just let it like it is, SABOT for APC and Tank, and HEAT vs INF and no armored cuz if you change it for the APC´s, who´ll be using SABOT anyway? after almost all tanks are gone in 15 mins, youre one of the last, you swith only to HEAT and dont fear INF, APC´s and have ultra blasting power... see what I mean? and anyway, let the AT things like they are, you have enough problems driving an APC allready, like a LAT is instant, HAT anyway, mines all crap and so on... I dont often see an APC live for more than 5 mins and this is allready very good what I want to say, make it real, but leave a bit of gameplay |
|
|
|
#4 |
![]() Join Date: Dec 2006
Posts: 471
|
Re: HEAT damage boost vs APCs
As far as I understand it HEAT is less effective against reactive/composite armour types which need the piercing effective of SABOT, where as 'traditional' plate armours are still vulnerable to heat rounds.
|
|
PR - "That's more realistic than it is in real life."
|
|
|
|
|
#5 |
![]() Join Date: Nov 2007
United States of AmericaLocation: Ahmarika
Posts: 1,388
|
Re: HEAT damage boost vs APCs
HEATs not anti infantry. Its another shell to be used against armor. It spins through the air and when it hits a target it sends hot molten steel in the armor. I think to the best of my knowledge?
|
![]() Falkuns Man Friend |
|
|
| Sponsored Links | |
|
|
#6 |
![]() Join Date: Jan 2007
Posts: 1,204
|
Re: HEAT damage boost vs APCs
I actually use Heat when i'm in a tank vs. an APC just because i dont want to waste my SABOT rounds on something i know will go into flames after one hit.
APC vs. APC = all sabot though for the armor penetration. |
|
|
|
|
|
|
|
#7 |
![]() Join Date: Dec 2006
Posts: 471
|
Re: HEAT damage boost vs APCs
|
|
PR - "That's more realistic than it is in real life."
|
|
|
|
|
#8 |
![]() Join Date: Nov 2007
United States of AmericaLocation: Ahmarika
Posts: 1,388
|
Re: HEAT damage boost vs APCs
its got bigger fins than sabot :/
|
![]() Falkuns Man Friend |
|
|
|
|
#9 | |
![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 210
|
Re: HEAT damage boost vs APCs
Quote:
HEAT basically works on a cone shape hollow on the front of a explosive charge lined with metal. When the shell hits the explosive goes off which causes the liner to collapse into a slug of "liquid-solid" metal which is projected at incredible speed forward. The slug bores through armor using kinetic energy, it will obviously destroy anything in its path but explosive pressure and heat coming in behind it can cause immense damage to a enclosed cabin. It is favored over SABOT on sub-tank vehicles since a SABOT penetrator will probably go straight through but HEAT has its blast and heat effects. | |
|
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/ |
||
|
|
|
#10 |
|
Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 2,386
|
Re: HEAT damage boost vs APCs
^^So HEAT would be more effective vs APCs?
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| apcs, boost, damage, heat |
| Thread Tools | |
| Display Modes | |
|
|