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Old 07-04-2008, 11:47 PM   #11

/ASF/.Venom's Avatar
Re: Tank Machine Gunner - Binoculars?

but isnt the job of the binoc guy to spot enemy tanks like 1km away? its a bit pointless in most maps in PR..dont get me wrong it would be useful on EJOD(?) Kashan and a few others, but when most tank engagements are <1km i feel its a bit pointless...



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Old 07-05-2008, 12:05 AM   #12

Skodz's Avatar
Re: Tank Machine Gunner - Binoculars?

Quote:
Originally Posted by /ASF/.Venom View Post
but isnt the job of the binoc guy to spot enemy tanks like 1km away? its a bit pointless in most maps in PR..dont get me wrong it would be useful on EJOD(?) Kashan and a few others, but when most tank engagements are <1km i feel its a bit pointless...
No, giving him binocular would make him a third eye for the tank.

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Old 07-05-2008, 12:21 AM   #13

GoreZiad's Avatar
Re: Tank Machine Gunner - Binoculars?

Example in Kashan where you're probably sitting on the hill in a tank, you can't help by sitting there at the 50. And it's not the most comfortable thing hopping out to spot.

Having a set of binocs in this situation allows you to help, and spot for the gunner.
The ability of spotting that lone wolf sniper, shooting at you from behind.. "ding.. ding...... ding.." also increases alot. So you won't loose your engineer all the time, 'cause he has a chance to take care of himself.
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Old 07-05-2008, 07:40 AM   #14

Lexus@[gp]'s Avatar
Re: Tank Machine Gunner - Binoculars?

Another mod, point of existence, had some 4 wheel drive suv's that had a top mounted machine gun that the second guy operated. He was in a closed in position, and his gun was zoomed in to some extent, but surely the same thing could be done when the machine gunner gets in the tank, but is still exposed like in the position he is now (still vunerable to snipers etc), if you understand what I mean.
I don't think his zoon should be too great, maybe just the first zoom like the sniper rifle for example. Too much zoom and it would give the tank an even greater advantage than it already has. Plus, the 50 is also used as a bit of close protection when a spec ops or engineer trys to get up close, so too great a zoom would be very awkward for this close protection.
The best way to do it would be to make it two stage, but the first stage should not really have any zoom, and the second, like I said should have a zoom similar to a marksman etc.

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Old 07-05-2008, 02:18 PM   #15
LRN

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Re: Tank Machine Gunner - Binoculars?

Yup good idea. Something like default is the machine gunner post however when pressing and holding mouse button 2 binoculars view is active. Perhaps adding a little delay would be nice.
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Last edited by LRN; 07-05-2008 at 05:06 PM.
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