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| PR Suggestions : Suggestions from our community members. |
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#11 |
![]() Join Date: Jan 2008
Posts: 90
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Re: I wanted to make a suggestion for a Kashan like
Well, say, Fool's Road with 2-3x the size... I believe some people's computers would up and kill themselves if they though of that... And even if they didn't lag would be so bad...
and there is a limit to how many trees one can place... I think. |
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#12 |
![]() Join Date: Jun 2008
Posts: 99
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Re: I wanted to make a suggestion for a Kashan like
STEEL THUNDER was the greatest fun to play but it had some parts that were poorly designed
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#13 |
![]() Join Date: Jun 2008
Posts: 324
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Re: I wanted to make a suggestion for a Kashan like
Well like I said, if the map had areas of large open plains with a few bushes and trees, and then areas of very thick woodland areas with densy backed trees and bushes. In the end it wouldn't be any worse then loading Qingling. But because the way they're placed, depending on the area, you'd still get that dense forest feel. Would also be nice for infantry, run from one patch of woods to another to avoid armor and air assets.
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#14 |
![]() ![]() Join Date: Jan 2008
Posts: 281
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Re: I wanted to make a suggestion for a Kashan like
Any one want to whip up a tree that renders light?
On the big maps the terrain gets big and chunky cause its magnified at 4x remember. |
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Last edited by turnpipe; 07-20-2008 at 05:49 PM.
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