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Old 07-03-2008, 04:53 PM   #1

Sgt.Smeg's Avatar
AAS Flag Neutralisation

Jabal Al-Burj is a perfect example for my suggestion.

I was playing a round on this map a few weeks ago as SL (USMC). We were given an order to take East Beach, which we did. I ordered our squad to defend untill West Beach had been taken. When we'd been sat there for ages and time was running out, a second squad spawned on a bunker we built so I asked the commander if he could task them to defend. We were swiftly extracted by an experienced pilot and dropped off at West Beach where we faced little resistance and capped it smoothly. Within minutes, East Beach was lost because the other squad didn't understand that defending required them to stay in close proximity of the flag and keep their eyes on it. *face palm*

I also had a similar experience on Road to Kyongan'Ni. The whole team was advancing on the left flank (USMC) and were getting nowhere for nearly an hour. We decided to take a wide flank to the east, to try and advance behind the enemy. As soon as we had crossed the river, just about the whole team decided to do the same thing. Within minutes, we lost Air Drop. *double handed face palm*

When a checkpoint has been captured, the capturing team is in control of that flag (obviously). Sometimes the whole team will tard rush to the next objective, regardless of the previous one. If nobody has stayed behind to defend until the next one is taken, the team should not be in control of that flag.

My suggestion is this:
(quick search neautral flag, neautralise, flag/CP defend etc...)

If a checkpoint has been deserted, it should slowly turn neutral (maybe after 5 mins), meaning a squad, or at least a few squaddies would have to defend until the next flag in the AAS chain has been captured.

This would mean that on Jabal Al-Burj, defending squads would need to defend the beaches until Dam/Bridge had been taken. Then they would be able to advance.

With the deployable .50cals on the way, I'd hate to see our defensive positions left un-guarded.

I've not thought too much about how this'd work with every map, so please help with additional ideas or simply pull my suggestion apart...

Also, yes, I am aware that players are hardcoded.

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Old 07-03-2008, 05:23 PM   #2
Supporting Member

ostupidman's Avatar
Re: AAS Flag Neutralisation

While this suggestion sounds good...I have to wonder the effect this would have on an assaulting team. Let's say the assaulting team has taken east and west beach, they would then by your suggestion be 2 squads down in their push to get the next flags, because they would have to leave them there to defend. While this does give realism to the gameplay it also severaly hinders the assaulting team. If we had massive servers with hundreds of players I could see this working better but there simply aren't enough people on a team to take away that many men from an assault.

I did see you said that it could be just a couple of guys holding the flag, but you also have to consider that most squads don't want to split up their forces. We don't have enought slots to make up a full squad as is much less take the firepower of two more guys away from it. So most likely what would happen would be the whole squad staying and defending or no one would and would just bum rush the next flag and try to cap it before the last goes neutral.

If brute force doesn't work.......your not using enough of it.
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Old 07-03-2008, 05:54 PM   #3

Sgt.Smeg's Avatar
Re: AAS Flag Neutralisation

Not sO stupid man, I kinda foresaw this response. It's not asif a squad hasn't been tasked to defend before, maybe if it was a 10 min timer? It just seems silly that some flags are ignored as soon as they're captured. There's quite often a squad or two defending anyway but yeah, I see your point...

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Old 07-03-2008, 06:09 PM   #4

Tirak's Avatar
Re: AAS Flag Neutralisation

There's not enough players to do this, even at 32, you're streaching that out over up to four flags, there simply isn't enough people per side to make this practical.

Though I fly through the Valley of Evil, I shall fear no evil, for I am 80,000 feet and climbing
-SR-71 Pilot
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Old 07-03-2008, 06:56 PM   #5

Enderjmu's Avatar
Re: AAS Flag Neutralisation

I like this.

how about if there's more than 16 people to a side (and also have the inclusion that there has to be a minimum of 32 people on the server... it's like that 7 vs 8, the 8 gets the H-AT, Sniper, and Spec-ops, while the 7 on the other team don't...)

Which would mean one squad defend, one squad attack, and one squad for sniping/tanking/APC'ing. You can change these numbers around for when there's a branch...

15 minute timer, please.

could the devs possibly have it so that there only has to be a person in a 150m radius? Or, at the very least, slightly larger... so if a squad placed a rally between 100-150m they'd be fine...


And there only has to be one person... so you can have a sniper on a hill within 150m, but still has a line of sight to the next flag in the AAS sequence. Just one or two people per flag to hold them off, so they can yell at the commander to call the squads back.
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Old 07-03-2008, 07:03 PM   #6

Tirak's Avatar
Re: AAS Flag Neutralisation

Twelve people out of the fight because of this? There's already enough problems with not being able to have enough people per side. This encourages one man squads as well, the suggestion is good, but on the current scale it can't be done well.

Though I fly through the Valley of Evil, I shall fear no evil, for I am 80,000 feet and climbing
-SR-71 Pilot
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Old 07-03-2008, 08:01 PM   #7

Sgt.Smeg's Avatar
Re: AAS Flag Neutralisation

Maybe i should have said INS Flag Neautralisation. I prefered it back when the VCP was cap'able but it was a bit spammy to be fair. Now, it's rarely used but should be valued. There should be an incentive for defending it. When that's been suggested I'll come back with this one.

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Old 07-04-2008, 12:21 AM   #8

Bringerof_D's Avatar
Re: AAS Flag Neutralisation

Quote:
Originally Posted by Tirak View Post
Twelve people out of the fight because of this? There's already enough problems with not being able to have enough people per side. This encourages one man squads as well, the suggestion is good, but on the current scale it can't be done well.
by my experience this would be a very bad suggestion.....not that its bad simply because the gamers are bad.

from what i've seen this would be very easy to pull off if you had people who knew what they were doing. this is just another one of those issues that is a player based problem. this can never be fixed unless you put every gamer through basic training in the forces. i'm all for it, just doesnt seem civilian player friendly

i have led a 6 on 6 round on road to kyon gon ni before and won, all you really have to do is organise your men properly.
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Old 07-04-2008, 01:07 AM   #9

Colt556's Avatar
Re: AAS Flag Neutralisation

I actually like this idea. Top-notch squad leaders talk about splitting your squad into fireteams to accomplish a task. If a flag would revert to neutral after 5 mins, but required only 2 people around it to keep it until the next flag in the AAS order was taken, then this would be a perfect job for a fireteam. You guys are also making way too big of a deal out of this. Two guys per flag is NOTHING in a full game, or even a large game. The most flags I've ever seen open at one time was 4, so at most you'd have to give up 8 guys out of 32.

That really isn't that many. It'd also require teamwork and coordination to keep it all working, which is what this mod is about. And not being "civilian player friendly"? What is that? Honestly, you don't have to join the army to realize "Hey, maybe we should sit here and defend". It's not rocket science.

To be honest I really don't think this game should worry about dumbing down for the retard players. Either you can do it or you can't. If you can't grasp the fact that you need to work as a team, and do more then just bum-rush and kill enemies, then go to a differant mod.

And just to be clear, I imagine the neutral drain would dissapear once you've progressed through the AAS order, correct? Like on Bi Ming, once you've captured Bi Ming and Coomunications, and then were taking Munitions Dump/Supply Road, Bi Ming would no longer drain as it's no longer available.
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Old 07-04-2008, 01:14 AM   #10

Tirak's Avatar
Re: AAS Flag Neutralisation

Delete Please, Wrong Forum

Though I fly through the Valley of Evil, I shall fear no evil, for I am 80,000 feet and climbing
-SR-71 Pilot
Tirak is offline
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