Go Back   Project Reality Forums > Project Reality Mod > PR Suggestions
PR Suggestions : Suggestions from our community members.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


 
 
LinkBack Thread Tools Display Modes
Old 07-03-2008, 07:02 AM   #1

PetetheSweet's Avatar
Send a message via ICQ to PetetheSweet
Sound Increase for Bullet Impact Sounds

Hi,
I wondered a lot of times that after patching, the weapons have a double sound, if I am a few distance away from the Guy who fired his Gun.

So whats that Sound?

A Echo Sound from about Buildings n Stuff, or the Bullet Impact Sound?

So if this Sound should made for Impact, it would be nice to have a hard, loud, banging Sound on for example hard Walls.

In RL the Impact Sound on a Wall or on Iron Material is very loud!

PetetheSweet is offline
Old 07-03-2008, 08:23 AM   #2
Supporting Member

davetboy_19's Avatar
Re: Sound Increase for Bullet Impact Sounds

With the latest update they have very smartly given us the ability to judge how far away someone shooting is. There is sort of a different set of sounds for different materials, like bullets on a wall are a 'thud' type noise and on a tank or Apc its more of a high pitched type of noise.

-If the sound it faint then its a far way away
-If the sound it echoing (sort of) then its someone near you (only if you in a city)
-echoing might also be more than one gun going of
-and you should be able to tell when a bullet is near you

I just bought my first car, a R32 GTST. This will have my E-Peen in full swing for a few weeks...Sorry in advance.
www.moddb.com/mods/project-reality
Go there Register, And vote for Project Reality. Help the PR Team take home 1st place for the 'Mod of The Year'
davetboy_19 is offline
Old 07-03-2008, 09:26 AM   #3

Mora's Avatar
Send a message via MSN to Mora
Re: Sound Increase for Bullet Impact Sounds

AFAIK there is only normal sound and distant sound. No echoing.

And the sound is there for simulating distance shots. As the sounds sort of gets manipulated by surroundings irl.

But it doesn't work right on the automatic weapons, the automatic weapons make the distance and the normal sound while being fired from a distance. And that might sound like echo.

Mora is offline
Old 07-03-2008, 11:12 AM   #4

zangoo's Avatar
Re: Sound Increase for Bullet Impact Sounds

ok well amazingly in bf2 they got the speed of sound right so sound goes about 340m/sec, so when a saw gunner is shooting you hear his tracers but they are moving faster then the speed of sound so they can "deliver" the sound faster. then later you hear the gun shot.

now this is just my little thought after doing the ballistics it really looks this way.

Ballistics or Tracers? Please Vote
[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 07-04-2008, 09:56 AM   #5
Supporting Member

AnRK's Avatar
Re: Sound Increase for Bullet Impact Sounds

Not sure how complex the system is, I'm generally too emmersed in battle when I'm being shot at to notice too much. Although that's kinda the result you want if the effects are done right, you don't wanna think about where shots come from, you want to instinctively know. One small criticism I have, is maybe the overall volume of being shot at in comparison to shooting yourself could go up maybe, seems a little weak. Then again I've never been shot at thankfully so I don't know how loud it should be, just seems a little quiet to me.


Basically...out of all the ridiculous religion stories—which are greatly, wonderfully ridiculous—the silliest one I've ever heard is, "Yeah...there's this big giant universe and it's expanding, it's all gonna collapse on itself and we're all just here just 'cause...just cause." That, to me, is the most ridiculous explanation ever. - Trey Parker
AnRK is offline
 


Bookmarks

Tags
bullet, impact, increase, sound, sounds
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 06:53 PM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.