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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jun 2008
Posts: 99
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3 nice ideas
hi everyone I have 3 new suggestions that I think everyone could appreciate if they were implemented
1: commander's ability to highlight colored squares(or circles) on certain areas of the map and (if possible) ability to pin text on the map. these markings would be seen on the main map for every player. It would make life simpler 4 everyone the squares would shade parts of the map just like real soldiers do with high lighters. the commander would put the squares next to each other to describe a map Green: friendly area = do not throw mortars here red: enemies in the area = enemy may have a forward base here blue: area has been searched = you wont find a cache or Forward base here orange: enemy has been spotted in this area here recently yellow: this is a squad's area of operation. a the commander can input text like the squad's number to show that that squad should not go beyond this point idea #2 what if you could capture all soldiers just as you would civilians (except soldiers have shiny guns) this would contribute points toward earning intel that would lead you to to the spawn point (rally or firebase) from where the soldier you captured originally spawned if the soldier you captured spawned at the main base you still receive intel points. lintel would show you a random forward base 100 meter intel distance sound good? this would help put pressure improve game gameplay issues that seem unrealistic: specifically the *good hiding spawn + suicide rush tactic. thats because rushers rarely look behind them also there's been a suggestion that picking up an officer kit helps you find the rally point which I approve! idea #3 vehicle music radio system + psy ops the idea came out this way. if we have smoke to mask people visually what about the audio of the gunshot? Americans have psy-ops in which they mount large speakers in their APCs and tanks that blast out music thats encouraging to them and discouraging to jihadists. These songs include: die MF die! by dope and bodies by drowning pool. http://upload.wikimedia.org/wikipedi...-PSYOPS3ap.jpg heres how it goes: the driver of the vehicle presses a number thats not used by a weapon then right or left clicks to play different songs. different vehicles may get different sets of songs and depending on what players like I think this would be a BIG hit. the number 9 would silence the music most vehicles would only play music thats loud enough for the passengers but some armored vehicles and maybe would be able to blast music that way they would mask the gunshots of the advancing infantry. to prevent 2 songs playing at the same time you may want to limit the number of vehicles equipped with loud speakers also: jihad cars wont be able turn off their music vehicles: dope(the artist group) tanks: The RIde of the Valkyries lol! jets: crazy fast dance music (industrial anyone?) helis: Vietnam era stuff lol seriously music would make the game so much MORE fun than it already is! lets discuss, what kind of stuff would you be want playing while playing PR? PS: I don't think the music would get abused in PR in the same way that people don't endlessly honk the horn. |
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Last edited by Lynx; 07-01-2008 at 03:44 PM.
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#2 |
![]() Join Date: Apr 2007
Posts: 715
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Re: 3 nice ideas
1 and 2 sounds great.
but 3 c'mon is that a joke? Ohyeah and it has been suggested before |
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#3 |
![]() Join Date: Jun 2008
Posts: 99
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Re: 3 nice ideas
ya i know
but honestly #3 would be awsome! i remember i made a 2 chord soundtrack with apcs' horn and signal in v0.6. but I remember bfvietnam those were good times and good music lol here's a joke: every time you teamkill or 1 man a vehicle a nasty picture of denis rodman in fishnet or people with disfiguring diseases flashes on your screen if you continue team killing NUMA NUMA song will play every time you wait to respawn ROFL!!!! this would be the worst! but then teamkilling would be solved! haha |
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Last edited by Lynx; 07-01-2008 at 04:55 PM.
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#4 |
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Banned
![]() Join Date: Jun 2007
Location: in your fears
Posts: 302
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Re: 3 nice ideas
Yeah, I especially like #2(as long as they some day come out with riot cuffs)(the cuffs made of nylon ties)
Because there is a difference between knifing somebody and arresting/interogating them.....also they said that knifing is a "placeholder" keep in mind they also said that a-boot Insurgent Composite4, and now they have Semtex H but yeah #3 has been suggested(the times ive seen) atleast 3 times before |
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#5 |
![]() Join Date: Jun 2008
Posts: 99
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Re: 3 nice ideas
lol i hope they don't lock this up for that last one
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#6 |
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![]() Join Date: Aug 2007
United KingdomLocation: In The 'Shire
Posts: 915
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Re: 3 nice ideas
I dont thin k you highlight maps in reality... Summin to do with things being moved all the time, maps are valuble tools and you dont wanna mess it up... Also you dont wanna mark where all your stuff is on a map that the enemy could potentially get their hands on..
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#7 |
![]() Join Date: Apr 2007
Posts: 715
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Re: 3 nice ideas
its a game, it will make gamplay better, sadist
how about makin the grid colors abit more transparent?.. |
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#8 |
![]() Join Date: Jun 2008
Posts: 99
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Re: 3 nice ideas
what you devs think? could this be implemented?
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#9 |
![]() Join Date: May 2008
Location: Probably Al Basrah or Fools Road
Posts: 447
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Re: 3 nice ideas
1. Yes, total yes, an amazing suggestion that works so well with the introduction arty at some point.
2. No, people work hard to hide rallys and such, I don't like the idea of giving that away. 3. Yes, but only on Insurgency Maps, otherwise it's just a target, oh, and it needs to have some kind of bonus or some such. |
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Though I fly through the Valley of Evil, I shall fear no evil, for I am 80,000 feet and climbing
-SR-71 Pilot |
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#10 |
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Re: 3 nice ideas
Even if #3 was implemented.. You think either the Devs or EA would get copyright problems on the songs? Its definetly worth thinking about :>
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