Go Back   Project Reality Forums > Project Reality Mod > PR Suggestions
PR Suggestions : Suggestions from our community members.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


 
 
LinkBack Thread Tools Display Modes
Old 07-01-2008, 12:35 PM   #1
Gameserver Moderator

Jonny's Avatar
Bino magnification levels, field LODs

Two small things, wont add much but not hard to do. So worth it IMO. AFAIK these have not been suggested yet in any serious way. (I did search, all of the stuff about magnification levels seems to refer to the scopes)

Binos:

Currently there is only ONE magnification level on those expensive binos out there.

Why not add a 5x magnification by adding the line:
Code:
ObjectTemplate.zoom.addZoomFactor 0.2
to the code for the binoculars.

It takes what? 30 seconds to find? 10 to add it and save the files?

Adding BOTH the 10x and 5x for regular armies allows them to use the binos to search a large area of the treeline/skyline for anything suspicious, then zoom in on it to ID it. Quick, easy, effective.

Giving irregular armies only the 5x level gives them some sort of zoom still, but the regular armies have an advantage with their more expensive binos. INS officer would get both zoom levels to make the kit get used more.

A few of the militia kits could get both zoom levels, and the rest could only get the lower level of zoom.

Fields:

I could be wrong, but currently the LODs of the static fields seem a little too much like the highest detail LOD, with rows of crops removed. This makes it easier to see anyone hiding if you are at the right angle. Which is very bad.

I suggest you add a single, huge square at the height where most things would be covered up by the ammount of growth there. If there is then anyone hiding it would be more difficult to see them by just glancing over if you are at the right height.

I think this will really help mappers later, if they have fields next to tall buildings.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
Jonny is offline
Old 07-01-2008, 12:36 PM   #2

zangoo's Avatar
Re: Bino magnification levels, field LODs

i agree 100%, this is something that any one could code, i dont see why it hasent been put in.

Ballistics or Tracers? Please Vote
[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 07-01-2008, 12:45 PM   #3

gclark03's Avatar
Re: Bino magnification levels, field LODs

Jonny, why aren't you an R-CON yet? I'm sure you've contributed more than some Contributors on the forums!

If it's realistic, there's no reason not to include it, as Binos would still be weaker than the SOFLAM.

"Age and treachery always beat youth and skill."
gclark03 is offline
Old 07-01-2008, 12:54 PM   #4

zangoo's Avatar
Re: Bino magnification levels, field LODs

btw going off this site

SOF Laser Marker (SOFLAM)

the soflam only has 10x zoom like the binocs, but ingame it has

ObjectTemplate.zoom.addZoomFactor 0.25
ObjectTemplate.zoom.addZoomFactor 0.05

so 4x and 20x, could this be changed as it is easy to change and unrealistic.

Ballistics or Tracers? Please Vote
[DM] member, We are now recruiting!
Xfire:Zangoo
zangoo is offline
Old 07-01-2008, 01:21 PM   #5

TheScot666's Avatar
Re: Bino magnification levels, field LODs

Give this man R-CON! Unless he then becomes a lazy mofo cos he got the CON status :P


Surprise is merely a state in which you haven't prepared enough.

[R-DEV]coderedfox
God got removed form the testers team, you'll have to wait until friday.
Do you like bananas? Click here.
TheScot666 is online now
Sponsored Links
Old 07-01-2008, 01:22 PM   #6
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: Bino magnification levels, field LODs

i agree with zangoo and phonny suggestions .
[R-CON]77SiCaRiO77 is offline
Old 07-01-2008, 03:22 PM   #7

Bringerof_D's Avatar
Re: Bino magnification levels, field LODs

yeah the whole field thing bugs me a little too, every now and again i'm on a hill top looking into a thick crop field only to see no crops and a squad trying to ambush me... so i nade them.
Bringerof_D is offline
Old 07-02-2008, 04:23 PM   #8
Gameserver Moderator

Jonny's Avatar
Re: Bino magnification levels, field LODs

4x and 10x magnification also looks very good ingame, maybe better than 5x and 10x.

Although I would still want 5x for the ones with only one zoom level.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
Jonny is offline
Sponsored Links
 


Bookmarks

Tags
bino, field, levels, lods, magnification
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 06:01 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.