Go Back   Project Reality Forums > Project Reality Mod Forums > PR Suggestions
PR Suggestions : Suggestions from our community members.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Closed Thread
 
LinkBack Thread Tools Display Modes
Old 07-01-2008, 12:17 PM   #1

Boommelonshot's Avatar
LCAC

I got an idea for another addition to the game! The LCAC Landing Craft Air Cushion. It can be used to transport vehicles or even tanks! It would be perfect for maps like gulf of Oman or Zatar Wetlands so that the marines can have tanks and hummers at there disposal. Just have the LCAC spawn next to the carrier at the beginning of the map and someone can drive it up to shore and BAM you got a tank, Hummer, Anti Air, etc. Landing Craft, Air Cushion - Navy Ships theres a link for ya!
Boommelonshot is offline
Old 07-01-2008, 12:18 PM   #2
PR Developer
Supporting Member

[R-DEV]bosco's Avatar
Send a message via MSN to [R-DEV]bosco
Re: LCAC

The LCAC is in the BF2 files IIRC, but it doesn't work properly and the BF2 engine does not allow vehicles on vehicles, meaning the tanks and stuff would explode when the LCAC would start to move.
[R-DEV]bosco is offline
Old 07-01-2008, 12:22 PM   #3

Boommelonshot's Avatar
Re: LCAC

why not have it prepackaged in the LCAL and when you get near the shore hit some button and have them just appear like a supply box out of a com truck!
Boommelonshot is offline
Old 07-01-2008, 12:54 PM   #4
Forum Moderator

[R-MOD]Mongolian_dude's Avatar
Re: LCAC

Heres a though:

The Craft would be a vehicle, just like your average BF2 amphibious APC(for simplicity).
The storage holds would have a realistic load out of vehicles, such as an M1A2.
However, this would not be a vehicle; this would not be a static; neither would it be part of the model.

It would be a giant, sticky C4.
This would allow, without the BF2 problem of vehicle on vehicle crime, vehicles to be carried by one another.


But whats the point? If you cant use the damn vehicles, then is there a point to the whole project?

Well, yes.

Once the driver/copilot feels it is necessary to release the cargo, then they would left click.
The response would be that, these giant, sticky C4 vehicles would dissapear, only to be replaced by real PR vehicles; much like spawning a supply crate from a CO truck (like mentioned).

Considering the pilot has stopped the ship, i think it'd probably be alright for the vehicles to spend a little time grinding against one another.
Ofcourse, if the pilot is going too fast and releases the cargo, the result would be your average BF2, two-vehicle collision and explosion.
But is that not realistic? If you drove an M1A2 through the bay-doors of a carrier-craft, would it not sink?

Now, all i need is a Dev to tell me it's not possible



...mongol...

[R-MOD]Mongolian_dude is offline
Old 07-01-2008, 01:12 PM   #5
Supporting Member

Dr2B Rudd's Avatar
Send a message via MSN to Dr2B Rudd Send a message via Skype™ to Dr2B Rudd
Re: LCAC

they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

Dr2B Rudd is offline
Sponsored Links
Old 07-01-2008, 01:21 PM   #6

Th3Exiled's Avatar
Re: LCAC

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
It would be a giant, sticky C4.
But whats the point? If you cant use the damn vehicles, then is there a point to the whole project?
New toy for the insurgents?

Exiled.
Th3Exiled is offline
Old 07-01-2008, 01:28 PM   #7

Colt556's Avatar
Re: LCAC

Quote:
Originally Posted by Dr2B Rudd View Post
they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea
It wouldn't take ages. Your average BF2 player may not be a genious, but he's smart enough to realize that the LCAC is a vehicle, and standing on moving vehicle = pancake.
Colt556 is offline
Old 07-01-2008, 02:23 PM   #8
PR Community Event Team

[R-COM]TheScot666's Avatar
Re: LCAC

You would be surprised... lol but they had these on JO, and they pwned the shizzle!


Lest we forget.
R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you
Sgt.Smeg - You've the biggest I've seen Scot.
[R-COM]TheScot666 is offline
Old 07-01-2008, 02:27 PM   #9
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: LCAC

Quote:
Originally Posted by Dr2B Rudd View Post
they keep talking about putting a spawnable vehicle on the chinook...why not the LCAC?

but it would take ages for ppl to realise that standing on said LCAC = death...so it probably isn'ta good idea
sometime ago a FH2 dev posted a changelong of the next FH2 version , in that changelong there was a material change that made no damage to players , people asked what was that and the FH2 dev answered that it was the material that all the LCVP will have , so players could stand on them without taking damage .
[R-CON]77SiCaRiO77 is offline
Old 07-01-2008, 02:51 PM   #10

Lynx's Avatar
Re: LCAC

I don't see why you can't have a special button to pin a vehicle on another vehicle is the bf2 engine so bad that it can't even support this?

I keep getting the feeling that the PR community is trying to polish a truck load of **** into a shiny working humvee
Lynx is offline
Sponsored Links
Closed Thread


Bookmarks

Tags
lcac
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 01:11 PM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.