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Old 06-28-2008, 03:20 PM   #1

Tomato_With_A_Rifle's Avatar
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UAV With hellfires

I did search the forums, found one thread but not about missles

Is it possible that the Commander would deploy one UAV every 30 mis or so.


The commander would controll the UAV and give intell and fire hellfire missles like so..
YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.

If it does not work try this


YouTube - UAV Kills 6 Heavily Armed Criminals


Or Commander would deploy it and somebody just has to laze something and the uav automatically fires at it

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Last edited by Tomato_With_A_Rifle; 06-28-2008 at 03:26 PM.
Old 06-28-2008, 08:00 PM   #2

Mora's Avatar
Re: UAV With hellfires

Remote controlled objects are not possible with the BF2 engine.

The only thing that is remote controllable is the TV guided missile.

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Old 06-28-2008, 09:40 PM   #3

gclark03's Avatar
Re: UAV With hellfires

It could be used as a laser-guided airstrike device (like the JDAM but with a much smaller AP explosion), using the flying vBF2 UAV model.

"Ignorance is one thing. It is another thing to parade ignorance as sophistication."
-David Remnick
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Old 06-29-2008, 01:51 AM   #4

Killer-Ape's Avatar
Re: UAV With hellfires

Quote:
Originally Posted by Mora View Post
Remote controlled objects are not possible with the BF2 engine.

The only thing that is remote controllable is the TV guided missile.
Not true

YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


Anyway..

Quote:
Originally Posted by [R-DEV]Rhino View Post
If you guys have not catched on we are not planning on coding this any time soon since its not worth the amount of man hrs required, if possible and we dunno if its even something we want to consider for our gameplay.

So if you want it in PR you should look into coding it yourself, if you make something good and workable we may use it
From the UAV topic
http://www.realitymod.com/forum/f18-...289-uav-4.html
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Old 06-29-2008, 01:55 AM   #5

Raniak's Avatar
Re: UAV With hellfires

If you ask me, it's TV guided missile with a different model. Look overpowered too.

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Old 06-29-2008, 02:04 AM   #6

Killer-Ape's Avatar
Re: UAV With hellfires

Quote:
Originally Posted by Raniak View Post
If you ask me, it's TV guided missile with a different model. Look overpowered too.
That’s the point. You can change the model to the stock UAV, remove collision/explosion damage and increase the flight time but reduce flight speed.

But I don’t think the hellfire capability can work this way.
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Old 06-29-2008, 05:01 AM   #7

Bringerof_D's Avatar
Re: UAV With hellfires

hmm, the only issue i found with that was the nmissile is far too agile, and it was being launched from deck torpedo launchers.

this shouldnt be impossible, they had a remote controlled missile in secret weapons 1942.
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Old 06-29-2008, 08:18 AM   #8

Big Lebowski's Avatar
Re: UAV With hellfires

Dont know about BF2 but Forgotten Hope had a remote controlled Goliath in their BF1942 version.

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Old 06-29-2008, 08:22 AM   #9

Mora's Avatar
Re: UAV With hellfires

Quote:
Originally Posted by Killer-Ape View Post
Not true

YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.
That missile uses the same code as the tv guided missile you need to click to steer and where you click goes the object. So if you use a UAV as the object it will just act like a guided missile.

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Old 06-29-2008, 08:56 AM   #10

SleepyHe4d's Avatar
Re: UAV With hellfires

Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
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