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Old 06-26-2008, 12:02 PM   #1

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"grass" as trees?

Everyone knows how the rendering system im BF2 does not allow grass/small bushes to appear after a certain distance, but, would it be possible to import the grass as a 'tree', so it renders at an infinate distence, but loses detail over distance? On archer, we have infinite rendering grass, but i dont know if thats in the method above.

Is this possible?
Would it be too laggy?

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Old 06-26-2008, 12:41 PM   #2
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Re: "grass" as trees?

You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes .

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Old 06-26-2008, 12:52 PM   #3

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Re: "grass" as trees?

Quote:
Originally Posted by [R-DEV]AfterDune View Post
You mean grass as overgrowth? I believe that technique (if I may call it that) is already used, yes .
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Old 06-26-2008, 01:46 PM   #4

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Re: "grass" as trees?

asked rhino, but he said it would lag too much.

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Old 06-26-2008, 03:31 PM   #5
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Re: "grass" as trees?

Well think of how many trees are used to cover and area (overgrowth) now 50x that to get grass

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Old 06-26-2008, 04:32 PM   #6
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Re: "grass" as trees?

we already use "overgrowth, undergrowth" as such we call it but its used in blocks of 50 and 100 meters and requires it to be placed on flat terrain.

"overgrowth, undergrowth" can not fully replace undergrowth.

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