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#1 |
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Banned
![]() Join Date: May 2008
Posts: 22
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Suppression issues...
"My team and I walked slowly through the urban streets of (classified), weapons in the ready position knowing that this was a danger zone. The situation was tense and silent, with the only noise coming from the rattling of our gear and our heavy breathing. I led half of my fire team up the right side of the road, with the other half on the left. We approached an intersection and halted, in unison, both elements ran around the corner and each faced the opposite direction, nothing, it was clear. As we progressed down the street towards the target building I peered down an alleyway and saw a man in a window, with what appeared to be an AK barrel pointed at me. Then all hell broke loose, windows tore open and bullets rattled everywhere, I clicked my trigger twice at the man in the alleyway and saw him drop, and I ordered my team to enter. We sprinted towards the back of the alleyway while our LMG poured fire towards the entrance. We found a door, set up the charges and breached in. As I entered a bullet struck not two inches from my head and impacted the wall next to me."
That's a brief excerpt from my diary of one of my deployments. LOC/DATE:Classified. When that bullet struck near my head, my vision didn't turn black and I all of the sudden wasn't able to see anything. Now I've had dozens of bullets strike very close to me, but I've never totally lost my sight. I really don't like the suppression in this game, I do thoroughly enjoy the concept of the loss of vision, because it's just a game, and there's no fear for life, therefore no reason to drop behind a wall. Despite this, I think the complete loss of vision overdoes it, I wouldn't mind seeing it reduced to maybe just a blurring of the screen, enough to distort vision, but not enough to put the operator totally out of action for 4 seconds I believe? Never really counted. I know I might get flamed for this concept, but being an experienced combat infantryman in real life, I can tell you that this is just severely gamey. |
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#2 |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 605
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Re: Suppression issues...
I agree. It's not realistic, it doesnt make gameplay better(imo), its fps-dependent and it also has a lot of flaws. I think it should be removed.
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#3 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,298
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Re: Suppression issues...
until someone else can come up with a better way to get people to duck their heads down when under fire in a virtual environment, we're stuck with it
it may not be pretty but it does the job |
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#4 |
![]() Join Date: May 2008
Posts: 445
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Re: Suppression issues...
u dont COMPLETLY loose sight..it kinda does have a blurry eefect though
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#5 | |
![]() Join Date: Nov 2007
Posts: 335
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Re: Suppression issues...
Quote:
Why is it not enough that the person under LMG fire just gets shot? Why do they need to be blinded? If they do stick their head out and don't get shot then it's the fault of the game not the fault of the player. | |
![]() I die a little on the inside everytime I read someone misuse the word "hardcoded". |
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#6 | |
![]() Join Date: Sep 2005
Posts: 290
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Re: Suppression issues...
Quote:
I don't think it does work in my opinion, there's now more prone diving and bunny hopping then I've ever seen when people get court in it and trying to get away. | |
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#7 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,957
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Re: Suppression issues...
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#8 |
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PR Developer
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Re: Suppression issues...
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#9 |
![]() Join Date: Sep 2005
Posts: 290
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Re: Suppression issues...
i think he probably means remove or reduce deviation which would then mean there's more chance of been hit so a bigger reason to stay in cover.
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#10 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,957
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Re: Suppression issues...
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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