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Old 03-06-2008, 08:14 PM   #11

Doedel's Avatar
Transport helos are very rarely used in situations where a tank could even take a shot at them.

However, I do agree especially with .50 cals and Dshk's that their deviation is far, far too small. I've seen so many instances of insurgent technicals on Basrah decimating dozens of British soldiers by firing from incredible distances.
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Old 03-06-2008, 09:24 PM   #12

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On Kashan helos of all types are regularly (and successfully) engaged by MBT main cannons. Clearly this is unrealistic, and as the DEVs have stated that view distances will not be increased (not in so many words), it seems unlikely that there will be any change.

I do agree that the .50 cals and their counterparts should have a reasonable gravity modifier.

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Old 03-06-2008, 09:40 PM   #13

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Originally Posted by BloodBane611 View Post
On Kashan helos of all types are regularly (and successfully) engaged by MBT main cannons. Clearly this is unrealistic, and as the DEVs have stated that view distances will not be increased (not in so many words), it seems unlikely that there will be any change.

I do agree that the .50 cals and their counterparts should have a reasonable gravity modifier.
Wait, I'm confused what view distances have to do with this?

And about the ballistics computer compensating for bullet drop IRL, couldn't someone design a crosshair on the tank to do the same thing? With distance markings so they know how high to aim?

I'm not going to lie, I am mainly a helo pilot in PR when I get the chance. It's just so irritating to be flying away from a LZ after dropping off troops and having a tank fire a shell from 800 meters off that acts as a laser and just blows me up without explanation. The worst part is that in these cases the pilot usually takes a lot of blame for it when really there isn't much they can do about it.

This fact also makes it increasingly impossible for close air support from helo's (more specifically, little birds) because we can't get anywhere near the battlefield. On Zatar Wetlands, I know that the choppers even have a hard time getting off the carrier sometimes because tanks will post up on hills and shoot the helos as they spawn.

Giving the tanks/APC's bullet drop would also make the range finder finally useful.

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Last edited by SectorNine50; 03-06-2008 at 09:46 PM.
Old 03-06-2008, 09:52 PM   #14
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Quote:
Originally Posted by SectorNine50 View Post
Giving the tanks/APC's bullet drop would also make the range finder finally useful.
In RL, the majority of modern tank gunners just

1. Point at the target

2. Las the target, thus instantly calculating the distance and calibrating the coax accordingly.

3. Shoot


So with regards to tanks, what we have now models how effective coax fire would be in RL. With the exception of the ballistics curve....

Agree with 50's perhaps being zeroed to a certain range.

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Old 03-06-2008, 09:56 PM   #15

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Originally Posted by [R-DEV]Jaymz View Post
In RL, the majority of modern tank gunners just

1. Point at the target

2. Las the target, thus instantly calculating the distance and calibrating the coax accordingly.

3. Shoot


So with regards to tanks, what we have no models just how effective coax fire would be. With the exception of the ballistics curve.
Yes but in IRL that "target" which could be a helo, is constantly changing distance. That would mean that the second you lase the helo, the balistic computer is already wrong and the bullet will fall short or go over (depending on which direction the helo is flying.)

The problem is, we can't actually simulate the ballistics computer with the BF2 system, so they decided to just make it dead accurate. That effectively eliminated reality from a looooot of different aspects of the game. One of the biggest: moving targets.

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I want a new computer!!!
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Old 03-06-2008, 09:59 PM   #16

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I think that this is an instance of game play over being realistic. Yes, tanks IRL can simply point and shoot to blow away targets, but in a game that just DOESN'T work. It makes tanks and apcs and jeeps into 1337 super weapons. They should be powerful, but not as powerful as they are now.

Some of my favorite quotes...
"I read about an Eskimo hunter who asked the local missionary priest, 'If I did not know about God and sin, would I go to hell?' 'No,' said the priest, 'not if you did not know.' 'Then why,' asked the Eskimo earnestly, 'did you tell me?'" ~Annie Dillard
"Democracy is four wolves and a lamb voting on what to have for lunch." ~Ambrose Bierce
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Old 03-06-2008, 10:41 PM   #17
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[R-CON]nedlands1's Avatar
Quote:
Originally Posted by [R-DEV]Jaymz View Post
So with regards to tanks, what we have now models how effective coax fire would be in RL. With the exception of the ballistics curve....

Agree with 50's perhaps being zeroed to a certain range.
In that case shouldn't the gravity be set at "0" for both the main gun and coaxial? Having it at "0.1" reflects the computer not having the proper value of acceleration due to gravity and hence not adjusting for it properly.


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Old 03-06-2008, 11:06 PM   #18
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Quote:
Originally Posted by [R-CON]nedlands1 View Post
In that case shouldn't the gravity be set at "0" for both the main gun and coaxial? Having it at "0.1" reflects the computer not having the proper value of acceleration due to gravity and hence not adjusting for it properly.
Yes but with 0.1 it looks better
Seeing bullets that don't fall is too unnatural
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Old 03-06-2008, 11:27 PM   #19

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Quote:
Originally Posted by snotmaster0 View Post
I think that this is an instance of game play over being realistic. Yes, tanks IRL can simply point and shoot to blow away targets, but in a game that just DOESN'T work. It makes tanks and apcs and jeeps into 1337 super weapons. They should be powerful, but not as powerful as they are now.
Exactly! I mean maybe if they figured out the ballistic calculations that they ware working on and also figured out a lase system then it would work, but perfect accuracy is just stupid. If we can't get a lase system, just put some kind of bullet drop, and notches on the scope and make it actually a challenge to use the tank. It'd be kinda cool too, the driver could spot the enemy tank and call out the range, and the gunner would line up the notch, and fire away! Hopefully this way people finally won't be afraid to ride in the transport helos anymore.

SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"]

I want a new computer!!!
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Old 03-07-2008, 08:54 AM   #20

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if tanks can zero there gun with a computer and we cant do that in pr the next closes thing is removing bullet drop.
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