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| PR Suggestions : Suggestions from our community members. |
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#11 |
![]() Join Date: Aug 2005
Posts: 152
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Transport helos are very rarely used in situations where a tank could even take a shot at them.
However, I do agree especially with .50 cals and Dshk's that their deviation is far, far too small. I've seen so many instances of insurgent technicals on Basrah decimating dozens of British soldiers by firing from incredible distances. |
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#12 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,408
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On Kashan helos of all types are regularly (and successfully) engaged by MBT main cannons. Clearly this is unrealistic, and as the DEVs have stated that view distances will not be increased (not in so many words), it seems unlikely that there will be any change.
I do agree that the .50 cals and their counterparts should have a reasonable gravity modifier. |
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#13 | |
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And about the ballistics computer compensating for bullet drop IRL, couldn't someone design a crosshair on the tank to do the same thing? With distance markings so they know how high to aim? I'm not going to lie, I am mainly a helo pilot in PR when I get the chance. It's just so irritating to be flying away from a LZ after dropping off troops and having a tank fire a shell from 800 meters off that acts as a laser and just blows me up without explanation. The worst part is that in these cases the pilot usually takes a lot of blame for it when really there isn't much they can do about it. This fact also makes it increasingly impossible for close air support from helo's (more specifically, little birds) because we can't get anywhere near the battlefield. On Zatar Wetlands, I know that the choppers even have a hard time getting off the carrier sometimes because tanks will post up on hills and shoot the helos as they spawn. Giving the tanks/APC's bullet drop would also make the range finder finally useful. | |
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] I want a new computer!!!
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Last edited by SectorNine50; 03-06-2008 at 09:46 PM.
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#14 | |
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PR Audio Team
![]() Join Date: Apr 2006
IrelandLocation: Houston, TX
Posts: 2,934
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1. Point at the target 2. Las the target, thus instantly calculating the distance and calibrating the coax accordingly. 3. Shoot So with regards to tanks, what we have now models how effective coax fire would be in RL. With the exception of the ballistics curve.... Agree with 50's perhaps being zeroed to a certain range. | |
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#15 | |
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The problem is, we can't actually simulate the ballistics computer with the BF2 system, so they decided to just make it dead accurate. That effectively eliminated reality from a looooot of different aspects of the game. One of the biggest: moving targets. | |
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] I want a new computer!!!
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#16 |
![]() Join Date: Dec 2007
Posts: 60
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I think that this is an instance of game play over being realistic. Yes, tanks IRL can simply point and shoot to blow away targets, but in a game that just DOESN'T work. It makes tanks and apcs and jeeps into 1337 super weapons. They should be powerful, but not as powerful as they are now.
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Some of my favorite quotes...
"I read about an Eskimo hunter who asked the local missionary priest, 'If I did not know about God and sin, would I go to hell?' 'No,' said the priest, 'not if you did not know.' 'Then why,' asked the Eskimo earnestly, 'did you tell me?'" ~Annie Dillard "Democracy is four wolves and a lamb voting on what to have for lunch." ~Ambrose Bierce |
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#17 | |
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PR Contributor
![]() Join Date: May 2006
Location: Australia
Posts: 1,115
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#18 | |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 596
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Seeing bullets that don't fall is too unnatural | |
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#19 | |
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SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"] I want a new computer!!!
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#20 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 927
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if tanks can zero there gun with a computer and we cant do that in pr the next closes thing is removing bullet drop.
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