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| PR Suggestions : Suggestions from our community members. |
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#1 |
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 790
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Scope Lines
Hi.
I'd just like to ask the DEVS if there is any word on, If the sniper rifle scopes will be improved with regards to the distance markings being accurate. (Not the deviation... The black lines in the scope!) |
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#2 |
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PR Developer
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From what I understand, nedland and johnny[sorry for probable spelling] are working on a more realistic bullet drop, which, if I understand correctly, they later intend to make the optics fit with this.
But, this is all in various stages of being done, being near done, and being looked into. Last I heard from..Johhny? the calculations were done, but there was something else they were working on in relation to it... So in a few words, maybe eventually, but I think the first step would be getting the realistic bullet drop in place, then working on getting all the sights set up to be accurately portraying the ticks or whatever they are called |
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#3 |
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PR Operations Lead
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Bullets in the BF2 engine travel in a rather linear fashion unlike in RL so it's not really possible until that is changed...
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#4 |
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So the bullet just kinda travels in a downward linear motion for bullet drop?
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#5 |
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PR Developer
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I always get this mixed up when trying to explain it, but I think they either go out to a certain point and then begin to drop down at an angle, or they immediately begin a downward angle, but its not a curve as seen by increasing in acceleration[thats for sure] Something like that... they in some way drop, buts its more of just being angled down [whether right off the bat or after their zeroed range, I forget]
someone will be here shortly to correct me though |
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#6 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Okay, bullets follow paths as though they were in a vacuum currently. That is to say, gravity plays a part and drag doesn't. Jonny has found out how to introduce drag into this. You can calculate a bullets path (disregarding random deviation and not including drag) in BF2 using simple constant acceleration equations (ie s = ut + 1/2at^2 where s is the displacement in metres, u is the starting velocity (muzzle velocity) in metres per second, t is time in seconds and a is the acceleration (due to gravity) in metres per second squared). You can even introduce angles (ie sin 2θ = -(as)/u^2, where θ is the angle). I use the latter one as a starting point to zero weapons which are zeroed quite close (as both the effects of drag and height of the sight above the barrel aren't so influential).
Having cleared that up, sights shouldn't be redone until the ballistics are finalised for weapons that utilise bullet drop compensators (eg M16A4 w/ ACOG, M95/M82A1 and SVD(if even possible/allowed)). Doing the sights twice (once now and once when the ballistics are done) means twice the work. Other sights with mil dots (ie most sniper rifle scopes) could be redone I suppose. What would need to be done (assuming that it hasn't been done already) is the dots being spaced accordingly. |
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#7 |
![]() Join Date: Dec 2007
Posts: 339
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Uh......What he said!^^
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#8 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,665
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@ jaymz:
I have explained how very, very wrong that is TWICE. Please stop posting it now. Its getting ridiculous. Gravity in game works JUST as it does IRL, OK? @ everyone else: I have easy acess to two skinners now, so once I have time to figure out how the zoom modifer works I can start re-skinning the scopes. Alternatively we can zero them right now, using zangoos method. But I have been told that it leads to wierd 3p effects. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#9 | |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Quote:
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#10 |
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 790
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so basically the answer is... "Yea, soon, we're working on it."
and my answer to that is... "YAAAY!!!" (insurgents should have 50cal.) |
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