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| PR Suggestions : Suggestions from our community members. |
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#21 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,408
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As far as terrain/statics go I believe most of them are correct or very close. But as far as vehicles go, I know all the tanks are off, which leads me to believe some of the rest are too. So it's not particularly standardized.
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#22 |
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PR Beta Testing Team Member
![]() Join Date: May 2006
Location: Due east, 1 klick
Posts: 794
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Seems to me that the scale of everything is off in game. I just wish I knew how to prove or disprove it. INCLUDING the soldier models themselves. There aren't very many people around the world that are two meters tall, especially in the Military. Most are probably around 5 foot 9 inches or so. I believe that gravity in the game is not modeled correctly either. Can't get more basic than "gravity"!!! It's the very thing that holds our planet together. If gravity is off, then everything else will off as well.
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![]() That which does not kill us, we shall drink more of. |
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#23 | |
![]() Join Date: Oct 2007
Location: Hong Kong
Posts: 379
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Quote:
as for the Javelin, sure it will be realistic but until we have a way to simulate the T90's active and passive defence systems (which we dont even know how well it can do against a javelin) it will define overpoweredness | |
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Last edited by fludblud; 02-18-2008 at 08:53 PM.
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#24 |
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PR Public Relations
![]() Join Date: Nov 2005
Location: Muther Russia
Posts: 2,312
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Javelin was in several test builds during either the .4 or .5 test cycle. Was decided to not implement because of several reasons:
A. Bugs. Had some significant problems with the top-attack mode. B. Was ridiculously overpowered (No real way to balance as China, MEC dont have anything similar atm and it was simply too devestating in game) |
![]() Originally said by: [TG]Dirtboy "Wow. Your not cool because you quote Generation Kill. In fact, you're uncool. Yeah. |
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#25 | |
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PR Beta Testing Team Member
![]() ![]() ![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 534
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One comment.
SRAW system. What is the maximum range of this system? What is the optical range of the system? My questions are based on if a target is sitting at 600m and the optics aren't all that good to see that target clear enough to guide the missile in, then what is the use of the optics? Currently I find the optical zoom range severely limited when I'm attempting to use the Heavy AT weapon against a tank that is at 600m. Is there a way to put the GLAC type zoom (2 zoom options) in the SRAW optics? Here is a detailed posting summary on the actual weapon. Quote:
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#26 | |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,444
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Quote:
anyway the new heavy AT will be kick ass, i cant wait. | |
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#27 | |
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PR Coder Team
![]() Join Date: Mar 2007
Location: Edmonton AB Canada
Posts: 800
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Quote:
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![]() Georgian classroom 2034: "Teacher was there a really a lost city of NATO?" "No one knows Ilyich, no one knows." Proud Supporter of 2008 Olympics |
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#28 | |
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PR Audio Team
![]() Join Date: Apr 2006
IrelandLocation: Houston, TX
Posts: 2,944
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Quote:
@ Rico : Curse you! Ya had to post that publicly and make the dev team look bad! *shakes fist* =P | |
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#29 | |
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Quote:
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known in-game as BOOMSNAPP
"..it's like you've achieved some state of dumbass nirvana where your body has trancended the normal limits of stupidity and now exists in a state of pure unbounded dumb.' |
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#30 | |
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PR Beta Testing Team Member
![]() Join Date: May 2006
Location: Due east, 1 klick
Posts: 794
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Quote:
Peace, Love, Dove R | |
![]() That which does not kill us, we shall drink more of. |
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