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Old 02-18-2008, 01:36 PM   #11

mikeyboyz's Avatar
isn't there any test movie about the javelin.

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Old 02-18-2008, 02:27 PM   #12

billdan's Avatar
hope the HAT kit (not the javelin kit) gets a burst carbine, not the full size rifle
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Old 02-18-2008, 03:06 PM   #13
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Quote:
Originally Posted by billdan View Post
hope the HAT kit (not the javelin kit) gets a burst carbine, not the full size rifle
Nope


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Old 02-18-2008, 04:47 PM   #14
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Quote:
Originally Posted by NickO View Post
Really dont mind the speed since the HAT shouldn't be fired at close ranges anyway.
wrong, SRAW = Short Range Assault Weapon, it has a range of maximum 600 meters and minimum 17 meters.

though it dosent really matter.

I vote for keeping the current speed.

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Old 02-18-2008, 04:59 PM   #15

BloodBane611's Avatar
SRAW also = rarely in service. Marines have a few hundred, everyone else 0. Javelin is much more prevalent with the UK, and will soon become more prevalent with the US, as no more SRAWs are going to be ordered. 75m-2500m is the Javelin range, so not much of a close in weapon.

Anyhow, a fully guided system would make it totally suck to play as a tanker in PR, and as realistic as it is, there have been very few situations where javelins have been used against tanks so far in combat, and not once have they been used against modern MBTs. So it's not easy to create a realistic model of it, since it has yet to happen.

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Old 02-18-2008, 05:08 PM   #16
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Javelin in BF2:

BF2: Satnav's Javelin
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Old 02-18-2008, 05:13 PM   #17
PR Beta Testing Team Member

Rico11b's Avatar
Dam,

Artnez that is a really cool video. What mod is that for? Someone add it to PR... Pretty please! Hehehe

R


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Old 02-18-2008, 05:29 PM   #18
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Quote:
Originally Posted by [R-DEV]Jaymz View Post
The guidance systems have been improved for the patch. You will be able to start guiding them almost immediately after launch. Not too fond of slowing them down to be honest, they currently travel at relatively realistic speeds.

Keep in mind that in RL these weapons (well the SRAW anways) work on a "fire and forget" guidance system which is actually being discussed atm.
Not to be a stickiler for details or anything, but the speed of the projectile is a bit on the "too fast" side. In game the missile fired from the HAT and the LAT are a bit faster than reality. I'm not trying to start a flaming war, just throwing out some details.

The specs are as follows:

Data for FGM-172A (missile without launcher):
Length 70.5 cm (27.8 in)
Diameter 14 cm (5.5 in)
Weight 6.4 kg (14.1 lb)
Speed 900 km/h (560 mph)
Range 600 m (2000 ft)
Propulsion Dual-thrust solid-fueled rocket
Warhead Downward-firing EFP (Explosive Formed Projectile)

900 km/h converts to 820 feet per second or 250 meters per second. That is hardly faster than most pellet or BB guns. Adult air rifles fire pellets at around 1000 to 1200 feet per second. Much slower than the muzzle velocity of most handguns. The speed of sound at sea level is something like 1116 feet per second, so with respect to any launched missile weapon system, this is one slow puppy. Doesn't seem so ingame
Now compare that the the TOW missile system, which has a missile velocity of 300 m/s (1000 fps).


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Last edited by Rico11b; 02-18-2008 at 05:35 PM.
Old 02-18-2008, 05:49 PM   #19

Spec_Operator's Avatar
The question is, can you compare "ingame" meters with real ones? Werent there huge differences?
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Old 02-18-2008, 05:59 PM   #20
PR Beta Testing Team Member

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Quote:
Originally Posted by Spec_Operator View Post
The question is, can you compare "ingame" meters with real ones? Werent there huge differences?
You should be able to compare the two. I think there are huge differences, but I've been told that the scale is correct. I Still don't buy it though. But that's just me.

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