|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#51 |
|
PR:BF2 Developer
![]() |
Aye. I've been thinking a bit about rebalancing air assets for boosted player counts, specifically jets as they are (with the exception of the two seaters) among the few remaining one-man destruction engines left in the game (granted, requires a good spotter for best results, but one good pilot in the seat of that Eurofighter and the opponent is in for a world of hurt).
Personally, I think the best way to pull this off, using Kashan's jet layer as an example: -Have two fighter jets spawn, each on the 20 minute timer. -Have a single ground-attack plane spawn, spawning on the TEN minute timer. Thoughts? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#52 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
|
no more jets...
jets, imo, are gameplay ruiners. I'd rather have more area atatcks than more jets. Jets fly around the map bassically invunerble except to each other, even AA can't really fight them effectivly. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#53 |
![]() |
|
|
|
|
|
|
#54 | |
![]() |
Quote:
If they add any more jets, then I agree with your idea to prevent constant rain of bombs on the ground forces but I wouldn't change anything with only 2 jets (one bomber one fighter) per side. | |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| audit, boosted, bpc, count, layers, map, player, project |
| Thread Tools | |
| Display Modes | |
|
|