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#41 |
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I agree that the asset count shouldn't be increased all that much.
Though with the 128 players I do hope to see more 3 man tanks, less hopping out of tanks to automatically quiet them, more mechanized infantry, and all around more infantry in itself especially on usually asset heavy maps like kashan. I would like to personally see the Fixed Wing Aircraft assortment increased by 2. |
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|TG-31st| NYR
TMFD Volunteer Firefighter New York State Certified Hazardous Materials Technician To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#42 | |
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#43 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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DRS... you want 8 jets flying around a 4km map?
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#44 |
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#45 |
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PR:BF2 Developer
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I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#46 | |
![]() Join Date: Jun 2009
Posts: 101
Location: Zielonka near Warsaw
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Quote:
Also add more flares and, for God sake, make some delay between missle launches to avoid that damn sidewinder spam! What about 1 missile every 3-5s? About Bracuda layout, as it's defensive map I think that assets for attacking team (USMC) should spawn in 20 minutes while chinese ones should spawn in 10 minutes. it would give defending team some time to set up defensive perimeter. Also attacking team should have it's commander UAV available in 10 m so they can plan their assault. Of course if chinese will have time to set up defenses then US should have more tickets and more attack assets (Cobras? Maybe Harriers?). | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PRT Campaign 8 veteran |
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#47 | |
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Anyway thinking about OPs statement, is it possible to add like a "no-rush" shield so that people can't leave mainbase/carrier/whatever in the first 5-10 min into the game, so everyone can organize kit-wise, transport and have a proper briefing? And also adjust the amount. Ex. Op. Barracuda, US gets 10min delay and PLA 8min, so that they can kinda dig in for defense. Also matis dealy for the Sidwinder idea sounds nice. Just throwing out some stuff which came to my mind while typing | |
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#48 |
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More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.
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#49 |
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But it doesn't fit reality in any manner.
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#50 |
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PR:BF2 Developer
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I think it best to continue the discussion under the assumption that what weapons carried by various assets will remain the same as now.
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| audit, boosted, bpc, count, layers, map, player, project |
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