project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
23 Oct 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 06-20-2011, 03:03 PM   #41
drs79
Supporting Member

drs79's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

I agree that the asset count shouldn't be increased all that much.

Though with the 128 players I do hope to see more 3 man tanks, less hopping out of tanks to automatically quiet them, more mechanized infantry, and all around more infantry in itself especially on usually asset heavy maps like kashan.

I would like to personally see the Fixed Wing Aircraft assortment increased by 2.

NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[/CENTER]
drs79 is offline Reply With Quote
Old 06-20-2011, 03:46 PM   #42
badmojo420
Supporting Member
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

Quote:
Originally Posted by spawncaptain View Post
No no no, Strykers belong to a Stryker Brigade Combat Team (SBCT) while Bradleys and Abrams are used in a Heavy Brigade Combat Team (HBCT). Two BCTs on a single map? Please not.

Edit: See wiki for the details
That would be worth discussing if PR had all the Stryker variants at their disposal. Even then, it's pretty minor, the US Army does operate both the Stryker and Bradley. And PR is supposed to be set in the future a bit.
badmojo420 is offline Reply With Quote
Old 06-21-2011, 07:57 AM   #43
killonsight95
Supporting Member

killonsight95's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

DRS... you want 8 jets flying around a 4km map?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
killonsight95 is offline Reply With Quote
Old 06-21-2011, 08:14 AM   #44
Brainlaag

Brainlaag's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

Quote:
Originally Posted by killonsight95 View Post
DRS... you want 8 jets flying around a 4km map?
Epic Air-battles much?
Brainlaag is offline Reply With Quote
Old 06-21-2011, 08:21 AM   #45
[R-DEV]Rudd
PR:BF2 Developer
Supporting Member

[R-DEV]Rudd's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Rudd is offline Reply With Quote
Old 06-21-2011, 11:33 AM   #46
mati140

mati140's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

Quote:
Originally Posted by [R-DEV]Rudd View Post
I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
Reomove bombs from fighters then - they would be only for escort. I like this idea, having a wingman would be much more realistic and immersive then flying solo.

Also add more flares and, for God sake, make some delay between missle launches to avoid that damn sidewinder spam! What about 1 missile every 3-5s?

About Bracuda layout, as it's defensive map I think that assets for attacking team (USMC) should spawn in 20 minutes while chinese ones should spawn in 10 minutes. it would give defending team some time to set up defensive perimeter.

Also attacking team should have it's commander UAV available in 10 m so they can plan their assault. Of course if chinese will have time to set up defenses then US should have more tickets and more attack assets (Cobras? Maybe Harriers?).


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
mati140 is offline Reply With Quote
Old 06-21-2011, 01:15 PM   #47
Brainlaag

Brainlaag's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

Quote:
Originally Posted by [R-DEV]Rudd View Post
I think lots of jets aren't a good idea mate, the combat area is very small for jets already don't need to have too many. Also those bombs are effective against....everything, so we'd need to increase AA cover considerably to compensate...then suddenly we have less boots on the ground since some servers require 2 guys in AA....
It was actually a joke at max I would add 1 jet (bomber or fighter) to each side. Like having 2 bombers and 1 fighter, or the other way around.

Anyway thinking about OPs statement, is it possible to add like a "no-rush" shield so that people can't leave mainbase/carrier/whatever in the first 5-10 min into the game, so everyone can organize kit-wise, transport and have a proper briefing? And also adjust the amount.
Ex. Op. Barracuda, US gets 10min delay and PLA 8min, so that they can kinda dig in for defense.

Also matis dealy for the Sidwinder idea sounds nice.

Just throwing out some stuff which came to my mind while typing
Brainlaag is offline Reply With Quote
Old 06-21-2011, 07:25 PM   #48
SGT.Ice

SGT.Ice's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
SGT.Ice is offline Reply With Quote
Old 06-21-2011, 07:45 PM   #49
Brainlaag

Brainlaag's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

Quote:
Originally Posted by SGT.Ice View Post
More jets or not, I think fighters should have their bombs removed, then they would be more focused on escorting the bombers around as stated above. Not only does it boost immersion, but teamwork and survivability as well as air superiority.
But it doesn't fit reality in any manner.
Brainlaag is offline Reply With Quote
Old 06-21-2011, 07:47 PM   #50
[R-DEV]Rudd
PR:BF2 Developer
Supporting Member

[R-DEV]Rudd's Avatar
Default Re: Map Audit Project: Boosted Player Count (BPC) Layers

I think it best to continue the discussion under the assumption that what weapons carried by various assets will remain the same as now.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Rudd is offline Reply With Quote
Reply


Tags
audit, boosted, bpc, count, layers, map, player, project
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:59 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.