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#21 |
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I agree with LegioX, more APCs (stykers, btrs, etc) with the same amount of IFV's to escort them.
I'd love to see a couple strykers full of infantry being escorted across Kashan by a couple of Bradleys, maybe some abrams too. Kashan is such a basic open and "easy" map to play, it might be a good idea to remove the air transport all together on one layer. Having the CAS and Recon be the only aircraft. Like a mechanized infantry layer. Too often you'll see infantry being stranded on Kashan, because air trans is facing AA, tank fire, APC fire, manpad aa, etc, etc. So not only are the infantry stranded, but they're usually desperate for supplies and support, which APCs and IFVs are great for. |
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#22 |
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I do agree with the idea of adding more APCs but I'm still afraid it could end up in a rapefest for infantry :\.
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#23 |
![]() Join Date: Jan 2010
Posts: 1,326
Location: Vancouver, BC
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More APCs (not IFVs) and more trucks in general would be good I think. HMMWVs and Land Rovers are tougher to balance out as none of the OPFOR factions really have similar counterparts to them.
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#24 |
![]() Join Date: Jul 2008
Posts: 106
Location: England
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the whole point of the current 64 asst layout was that on some maps there was way too many assets and not enough ground troops, I think if assets should change, then the only thing we should see an increase in is more transport and definetly not any weapons vehicle assets..
I think Op barrucuda as it stands is good enough, I think there are 4 Hueys maybe 3, and boats too, we def dont need any heavy assets there.. the whole point of 128 players is to increaes ground infantry who can compliment the limited assets, if we increase tanks/ apcs or whatever then we are just going back into 64 player like play, where there is too many assets and not enough ground squads. conclusion; please only increase basic transport and nothing else... |
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" war is profit for the military industrial complex " JFK
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#25 |
![]() Join Date: Apr 2007
Posts: 1,837
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More ''light'' apc's and vehicles would do fine I guess , like the chinese.50 call apc's and strykers etc.
More focus should be put on the infantry, but that is my opinion. |
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Ingame name: A.Behr
Xfire: arjan1994 |
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#26 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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Sicne everyones tlaking about kashan I giht as well add my opinion.
I think kashan should have the following assets: US Army: Transport/Logistics - 1 Transport truck (non respawning) - 2 Logi trucks (respawning) + 1 Logi truck (spawns in with AA) - 2 Blackhawks - 1 Chinook, if not possible add another 1 black hawk Armor: - 1 TOW humvee (non-respawning) - 1 LAV (non re-spawning) - 2 Bradleys (outside main) + 4 Bradleys (spawning in hanger + re-spawning) - 4 M1A1's (outside main) + 4 M1A1's (spawning in hanger + re-spawning) - 4 AA CAS: - 2 Apache's - 1 Kiowa MEC: Transport/Logistics - 2 Logi trucks (respawning) + 1 Logi truck (spawns in with AA) - 2 Flying Cow's Armor: - 1 BRDM (non-respawning) - 1 MTLB 30mm (non re-spawning) - 2 BMP's (outside main) + 4 BMP's (spawning in hanger + re-spawning) - 4 T80's(?) (outside main) + 4 T80's(?) (spawning in hanger + re-spawning) - 4 AA CAS: - 2 Havoks - 1 Tiger Attack helicopter The MEC will have more heavy hitting air assets but less manouverablity making it a balenced non-asmetrical map. Or you could just have it as it is now with 1-2 non-respawing transport trucks at the start. |
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Last edited by killonsight95; 06-19-2011 at 01:07 PM..
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#27 | |
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FDF Faction Lead
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#28 |
![]() Join Date: Jan 2011
Posts: 660
Location: Macedonia
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#29 |
![]() Join Date: Mar 2009
Posts: 2,118
Location: Shropshire
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the point of the non-respawning trans truck is to allow for a SQ to quickly get out of main without going in either the chinook or 1 of the 3 BH's. Also adding transport trucks is pointless with 3 trans helis...
I'm pretty sure they have a mini attack heli on burning sands? |
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#30 | |
![]() Join Date: May 2009
Posts: 395
Location: North Rhine-Westphalia
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Quote:
Edit: And it doesn't make sense to have Strykers and Bradleys on the same map considering the limited scope of PR. | |
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[01:18] <cameLdeath> obviously just to piss you off
[01:18] <McCree> damn you devs! [01:18] <McCree> damn you to the pitts of hell [01:18] <spawn> yeah they ruined this one [01:18] <Jaymz> yeah [01:18] <Jaymz> YEAH! [01:18] == McCree was kicked from #projectreality |
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