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#41 |
![]() Join Date: May 2009
Posts: 507
Location: michigan
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how often do logi trucks repair tanks/apcs let alone a tracked abandoned rover? it would be an interesting change and i wonder how it would effect gameplay. i mean the way i suggested it be done would mean that the vehicle would normally have been blown up, but instead is just not useable till repaired or fully destroyed.
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#42 | |
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Support Technician
![]() Join Date: Dec 2009
Posts: 2,365
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Quote:
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#43 |
![]() Join Date: Jul 2009
Posts: 124
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Just make it become disabled when its black smoking, that means critically damaged. This will stop the vehicle from being disabled when having collisions rather than being shot at.
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#44 |
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I think they should bring back the old repair truck and let people do the repairing.
specific teams would actually setup to go out and help tank, then RTB for supplies... >_> it would lead to people actually REPAIRING stuff. |
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#45 |
![]() Join Date: Jan 2008
Posts: 137
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When a vehicle is smoking black it is usually only a few rifle shots away from blowing up... I do not see the point of your suggestion.
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#46 | |
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Support Technician
![]() Join Date: Dec 2009
Posts: 2,365
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you can shoot a vehicle multiple of times and have it still drivable of course it depends where you shoot which BF2 cant do I propose a compromise where vehicles have a little bit more health than normal to prevent sudden explosions and give you more time to get out sounds good? | |
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#47 | |
![]() Join Date: Jan 2008
Posts: 137
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Yes increasing the health by like 10-20% could be nice, but really, it is a LIGHT vehicle and should not be able to take that insane amounts of damage. When it comes to the Military version of light vehicles, eg. Humvee I do not know if the armored or regular versions are used in PR. It looks like the unarmored versions, but I don't know. The crow however should definately be armored. | |
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Last edited by Viper.Sw; 04-19-2011 at 09:29 AM..
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#48 |
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I do like the idea of when a vehicle has black smoke it is not drivable, though I think this would have to be disabled for the insurgent side - I don't see them having the option of having 5 ton logi trucks with repair kits.
If it's a hummvw, landy, chinese and mec equivalent I do still feel that the .50 call gun should remain active with full 360 degree capability. - just because the engine doesn't work doesn't mean the machine gun can't as well. |
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|TG-31st| NYR
TMFD Volunteer Firefighter New York State Certified Hazardous Materials Technician To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#49 |
![]() Join Date: Feb 2007
Posts: 1,445
Location: The Islamic Emirate
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This thread is really interesting
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#50 |
![]() Join Date: Mar 2006
Posts: 29
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hmm it doesnt seem like the armored hummers in game.... i think they go down to easy they can take a beating..
OT- i heard somewhere the actually armored hummer model is coming around at some point is this true? |
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| Tags |
| 50%, damage, engine, light, vehicle |
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