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Old 02-06-2011, 05:26 AM   #11
whatshisname55

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Default Re: Cap the number of times a player can "give up"

Quote:
Originally Posted by Dev1200 View Post
However, your respawn time should equal your "Cannot-Click-Respawn" time.


Lets say you were shot and wounded, and have a 30 second respawn time. Since you're still wounded, you have to wait 30 seconds befoer you can give up. Therefor, giving you an "instant" spawn.
This is perfect. That way you can force people to learn patience and have a chance to be revived without punishing anyone for the wrong reasons.
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Old 02-06-2011, 08:23 AM   #12
=]H[=[Amish]Kommando
Default Re: Cap the number of times a player can "give up"

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Originally Posted by PLODDITHANLEY View Post
I like a no suicide before X timer.

Often I meet guys who just quietly respawn while the medic is trying to find them, plus on mumble servers it may improve the 'revived' by another sqaud scenarios that are great, but rare.
Yes, we all have heard the "I am dead dead" lie and it really degrades teamplay ......
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Old 02-06-2011, 09:09 AM   #13
Tim270
Retired PR Developer

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Default Re: Cap the number of times a player can "give up"

I like the system as it is simply because it is flexible. If people are constantly giving up, there is their fault and their team is punished. If a whole squad is stuck dead for 30 secs before they can give up it is going to make capping flags a lot easier on the smaller maps where you can simply take a huge swathe of ground by killing one squad, although I guess some may see that as a positive.


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Old 02-06-2011, 09:27 AM   #14
CroCop
Project Reality Beta Tester

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Default Re: Cap the number of times a player can "give up"

Another one of those silly suggestions where you are trying to enforce "teamwork" (can I really call this teamwork? because I can hardly see it connected to that word). The point is that good teamplay needs to be promoted not forced upon.


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Old 02-06-2011, 09:42 AM   #15
Shovel

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Default Re: Cap the number of times a player can "give up"

The timer is good, but like dtacs said, sometimes someone has to give up. What if your entire squad becomes critically wounded? Giving up is the only option.

Shovel009
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Old 02-06-2011, 12:09 PM   #16
QCRulzz
PR Server License Administrator

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Default Re: Cap the number of times a player can "give up"

A lot of medics dont even bother to get you back up, they just walk by, so this idea is very bad, big no-no. And if I'm alone in the desert (and lemme tell you it's often), having to wait for a medic to come (10 minutes), is NOT fun at all and will very shortly piss me off.

We don't have enought players to covert the ground. If we had 256, then would have more medics, and at all times 1 near you, but as it is, 32v32, its not possible.
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Old 02-06-2011, 12:59 PM   #17
maarit
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Default Re: Cap the number of times a player can "give up"

Quote:
Originally Posted by dtacs View Post
So everybody then has to wait the bleedout time when wounded to spawn on a rally point, or firebase?



http://www.realitymod.com/forum/f18-...n-outpost.html

something like that.
but maybe its too hardcore suggest...maybe
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Old 02-06-2011, 02:09 PM   #18
=]H[=[Amish]Kommando
Default Re: Cap the number of times a player can "give up"

Why not make a server side thing? Whoever owns the server can decide if they want to implement this feature .....
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Old 02-06-2011, 03:48 PM   #19
Bluedrake42
PR Server License Administrator

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Default Re: Cap the number of times a player can "give up"

yeah timer +1
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Old 02-06-2011, 04:18 PM   #20
whatshisname55

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Default Re: Cap the number of times a player can "give up"

But what about like Dev1200 said where you cannot give up until your spawn time passes? This will force people to have a chance to be revived but if they aren't revived they still haven't lost any of the time they would have if they had given up, meaning that once they are allowed to give up they have an instant spawn.
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