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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#11 | |
![]() Join Date: Jul 2010
Posts: 937
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Quote:
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#12 |
![]() Join Date: Dec 2009
Posts: 95
Location: Germany
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Yes, we all have heard the "I am dead dead" lie and it really degrades teamplay ......
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#13 |
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PR:BF2 Developer
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I like the system as it is simply because it is flexible. If people are constantly giving up, there is their fault and their team is punished. If a whole squad is stuck dead for 30 secs before they can give up it is going to make capping flags a lot easier on the smaller maps where you can simply take a huge swathe of ground by killing one squad, although I guess some may see that as a positive.
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#14 |
![]() Join Date: Mar 2008
Posts: 3,008
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Another one of those silly suggestions where you are trying to enforce "teamwork" (can I really call this teamwork? because I can hardly see it connected to that word). The point is that good teamplay needs to be promoted not forced upon.
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#15 |
![]() Join Date: Aug 2010
Posts: 829
Location: New York City
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The timer is good, but like dtacs said, sometimes someone has to give up. What if your entire squad becomes critically wounded? Giving up is the only option.
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Shovel009
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#16 |
![]() Join Date: Apr 2008
Posts: 67
Location: Quebec
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A lot of medics dont even bother to get you back up, they just walk by, so this idea is very bad, big no-no. And if I'm alone in the desert (and lemme tell you it's often), having to wait for a medic to come (10 minutes), is NOT fun at all and will very shortly piss me off.
We don't have enought players to covert the ground. If we had 256, then would have more medics, and at all times 1 near you, but as it is, 32v32, its not possible. |
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#17 | |
![]() Join Date: Feb 2008
Posts: 1,093
Location: kotka
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Quote:
http://www.realitymod.com/forum/f18-...n-outpost.html something like that. but maybe its too hardcore suggest...maybe | |
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#18 |
![]() Join Date: Dec 2009
Posts: 95
Location: Germany
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Why not make a server side thing? Whoever owns the server can decide if they want to implement this feature .....
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#19 |
![]() Join Date: Jul 2009
Posts: 857
Location: Louisville KY
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yeah timer +1
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#20 |
![]() Join Date: Jul 2010
Posts: 937
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But what about like Dev1200 said where you cannot give up until your spawn time passes? This will force people to have a chance to be revived but if they aren't revived they still haven't lost any of the time they would have if they had given up, meaning that once they are allowed to give up they have an instant spawn.
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| Tags |
| cap, give up, number, player, times |
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