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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 12-31-2010, 07:37 AM   #11
Bufl4x
Default Re: More feedback on vehicle health

Anything simple would be sufficient and better than the current method but even if the crewman sees the vehicle health bar like the CO or a specialist, that still leaves pilots guessing.

Something very minimalist visual cue on the hud would be enough in my opinion. ASS on hud indicates hardcodedness with a missing link though, but maybe playing with the original healthbar is possible to a limit.
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Old 12-31-2010, 08:06 AM   #12
LongHairedHuman

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Default Re: More feedback on vehicle health

As already stated, a vehicle has 4 levels of damage, why not make an healthbar with 4 blocks, if the vehicle is smoking white, -1 bar, if the vehicle is smoking gray/black, -2 bar, if the vehicle is burning, -3 bar, if the vehicle is death, -4 bar (empty).

It would indicate when the vehicle reaches an difrent state, but not how far it is from a difrent state. And a side note, it CAN be allowed within PR, as it still is an game. As long as there is no visual reference counting the magazines in your pouches, there will be an magazine counter in the bottom right cornor. As long as there is no sound reference about you running energy, there will be an bar in the bottom left cornor. As long as there is no compass weapon, or comm rose command, there will be an compass on your screen.

I find that the vehicle healthbar is removed too soon, as there is no reference but the the smoke coming from your vehicle, what can barely be seen from some vehicle positions.

That is why I support this suggestion.

cheers,
- Human

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Old 12-31-2010, 09:07 AM   #13
Tarranauha200

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Default Re: More feedback on vehicle health

No healthbars! Its just too vanilla. You already know those 4 stages if you are experienced crewman.
I would like to see some visual indicators too.
Maybe not at the top of Devs priority list but would be nice to have.
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Old 12-31-2010, 09:39 AM   #14
sgt.coleslaw
Default Re: More feedback on vehicle health

maybe something as simple as a flashing "!" on the bottom of the screen to let you know the vehicle has taken substantial damage but doesnt exactly tell you where. so you know its time to either RTB or at the very least pay more attention to your vehicle's health status
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Old 12-31-2010, 06:12 PM   #15
HMARS

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Default Re: More feedback on vehicle health

After all, a modern tank has plenty of systems for detecting damage, fires, etc. A crewman should at least be able to tell if his emergency lights are on, or his tank is about to abort. "Your vehicle is at 68% health" is silly, but "oh look, the engine is on fire" is not.
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Old 12-31-2010, 06:24 PM   #16
mat552

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Default Re: More feedback on vehicle health

Or, taking that a step further, "Turbine temperature is elevated and oil pressure is low"

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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Old 01-01-2011, 04:27 PM   #17
Wing Walker
Default Re: More feedback on vehicle health

Why not just do something with the levels of smoke. Also degrade the steering, make it handle like crap. You can also adjust the speed capability of the thing after a hit, if that is doable.
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Old 01-01-2011, 08:14 PM   #18
HMARS

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Default Re: More feedback on vehicle health

My worry is the a lot of this stuff might not be supported by the current engine... BF2 tanks were never originally meant as much more than a box and grenade launcher.
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