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#201 |
![]() Join Date: Jun 2007
Posts: 3,940
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To be honest, if the argument for the removal of the missiles is because "it takes no skill", you might aswell remove them from AA vehicles too. And Firebases. The engine has a limit, it has to be a bit simplified and I would argue that there is some skill in using the AA missiles even if it is easier than guns but I still can't see how removing them would make any positive difference at all and in my opinion it would make it worse.
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" "oh, they're fire and forget all right...they're fired then they forget where the target is"
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#202 | |
![]() Join Date: Mar 2008
Posts: 411
Location: Toronto
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Quote:
Instead, it should be changed to unlimited per button press, kind of like an automatic machine gun, so that all flares may be dumped in a matter of seconds in emergencies. I would say that when an enemy attack helicopter fires both missiles at you, that would be an emergency. The ROF should be fast enough that all flares may be dumped in a few seconds, but slow enough that pilots can fire a burst of 3 flares in normal situations or 1 at a time by tapping the button during ground attack runs. In addition, even though the dispersal pattern is fine, the flare's speed of ejection may be too slow currently to distract missiles AWAY from the chopper because by the time the missiles get there, the flares may only be a few short feet away from the chopper. Therefore, this should be looked into and the flares must fly away from the chopper at a much faster speed to increase the distance of the countermeasures from the actual aircraft. TLDR: 1) Increase flare count to 60 2) Increase firing rate of flares dramatically 3) Increase flare object's ejection speed away from aircraft | |
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#203 |
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PR:BF2 Developer
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could a compromise be to increase the lock on time for helicopter bourne AA missiles?
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#204 |
![]() Join Date: Oct 2010
Posts: 2,296
Location: Lisboa
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#205 | |
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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Even if helicopters did not have AA, people with myself included, would still attempt to kill the enemy helicopters. It just wouldn't be quite as buggy with the AA rockets gone. | |
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shwedor
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#206 |
![]() Join Date: May 2009
Posts: 507
Location: michigan
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for handheld aa they should all have the quality of the strela. no need for different performance of the different models. the strela i believe isn't broken for whatever reason... or at least people dont fire it without hud lock hoping to kill aircraft.
perhaps the stinger should be reported in the bug section? |
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#207 | |
![]() Join Date: Aug 2011
Posts: 1,047
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we're talking about AAMs, not AA, fucking hell. Secondly, to say flares do nothing is beyond retarded, do you even play this game? If flares are out, the missile will ALWAYS track the flare, and explode on it, so if youre flying slow youre near your flare and the missile will still detonate near you. Far be it from you to think that flying faster would save you, no it is the game's fault. | |
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#208 |
![]() Join Date: Jan 2012
Posts: 487
Location: Aracaju, Sergipe
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Okay, remove them, let the pilots hunt themselves, I'm bored to see that in every CAS video (I love 'em) when they find an enemy attack helicopter the first reaction should be RTB, then tell to an AA to try to take out the helicopter, then return to battle, but what they do? Start fucking using hydras, hellfires and 30mm to take out each other, then they start yelling 'YEA, you going down, you going down, you sucka, bit**".
The perfect CAS pilot should stay at a high altitude letting the gunner do the work, returning to base every time they spot enemy attack helicopter, but what I get when I play PR is a pilot moving up to about 2 kilometers of altitude then start going down and shooting hydras, hellfires and 30mm without a laser and without see the enemy because of the fucking smoke of the explosions. Yes remove and see a war happening in the skies. |
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#209 | ||
![]() Join Date: Jun 2011
Posts: 281
Location: Poland
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Quote:
2. "Perfect CAS pilot should stay at high altitude letting the gunner .." ... and get a TOW/HAT to the face Quote:
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#210 |
![]() Join Date: Jun 2011
Posts: 281
Location: Poland
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<COULD AN ADMIN REMOVE THIS>?
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| Tags |
| antiair, carried, helicopter, missiles, missles, removal |
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