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#31 |
![]() Join Date: Sep 2009
Posts: 184
Location: Miami, FL
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Ok guys, fine, have it your way. When you try to land on the helipad in Kokan and get taken out on approach by a bomb car, blame yourselves for deciding a 100 pound bomb has a 50+meter kill zone. Enjoy.
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#32 |
![]() Join Date: Nov 2008
Posts: 500
Location: Vancouver, BC
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Play on a server thar doesn't allow baserape perhaps? Or come in from the river side?
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#33 | |
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PR:BF2 Developer
![]() Join Date: Oct 2007
Posts: 2,085
Location: Oregon
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Quote:
Honestly, if your team allows the enemy to place such a device that close to an operational airfield that is in use, then the team deserves the outcome. | |
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#34 | |
![]() Join Date: Sep 2009
Posts: 184
Location: Miami, FL
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Quote:
Flying the the river doesn't work, and is often a worse choice. IED's near the land bridge and all the other bridges are a popular tactic. No one can spot EVERY bit of insurgent movement, so 'allowing the nme team to put bombcars the close to main = team fail' isnt really a valid argument. If someone wants to bombcar a returning kiowa, they most certainly can. And as far as altitude goes, pilots usually go very low to land at Kokan main (for example) in order to land without clipping a truck or HMV. Or is someone suggesting the Kiowa MUST first hover over main at 100+m, and then do a perfect vertical decent (its actually not that hard,m but honestly, why would anypone HAVE to do that?)? | |
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#35 | |
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
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Fly higher, and get a good spotter and they can watch out for the bomb cars. Adapt your tactics and play on servers that don't allow bomb cars to drive into your main base. I see some people rack up a huge amount of kills with the scout choppers on Kokan. Maybe you should be looking at how your tactics differ with them instead of blaming a game mechanic which only you seem to have a problem with.
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#36 | |
![]() Join Date: Sep 2009
Posts: 184
Location: Miami, FL
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Quote:
IED kits...are you kidding me? Off the bat, sappers get TWO IEDs and ONE mine. If they use them all before they refuel (which any normal player does), they will always have two times more IEDs placed than mines. Furthermore, its true IEDs are really only a threat under 20m altitude (not the arty IED which will rape you regardless of your altitude), but when you are trying to avoid techy fire that will kill you if your high up and bomb cars that can frag you from 50m, its very frustrating than even the pipe bomb will wreck you at under 20m. Add to the fact that ANYONE can get a sapper kit... The Kiowa is a chopper MADE for peering just above the damn trees, and I realize gameplay > realism, but PLEASE do not claim pilots who fly low should 'learn their lesson'. Thats quite an ignorant thing to utter. | |
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#37 |
![]() Join Date: Sep 2009
Posts: 1,470
Location: Michigan
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You guys are trying to nerf the sapper into oblivion, it seriously isn't that good.
The regular pipebombs are crap, insurgents are just punching bags right now. |
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#38 |
![]() Join Date: Sep 2009
Posts: 184
Location: Miami, FL
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No one is saying to nerf pipe bombs...they only came up briefly...we are debating bomb car damage to helicopter here...
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#39 | |
![]() Join Date: Oct 2010
Posts: 324
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Quote:
PR/BF2 doesn't simulate flying well at all because of the limited size of the maps, and the small view distances. As a spotter chopper, shouldn't the Kiowa spot the bombcar before landing? | |
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#40 | |
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Quote:
If anything, the mains should be far flung and out of reach, but smack in the middle of the map with tree cover and villages within earshot of its walls. | |
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| aircraft, bomb, car, damage |
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