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#71 |
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Well I just finished a round of Insurgency on Al Basrah and I played as a Collaborator the entire time. I was the ONLY Collaborator on the Insurgent side until the last five minutes. Another person became a Collaborator in a different squad five minutes up to the end. I died four times the entire round. My first two deaths were due to an APC not paying close attention when I was standing out in the open. Take note he did not even attempt to classify me as a Collaborator but outright killed me. The next time I died was due to a Sniper about 150 meters away. I was standing out in the middle of the street trying to spot him with my binoculars. He took the shot and I died as a Martyr. The last time I died was an error on my end. I accidentally selected epi-pen and a British soldier shot me from across the river. One of the tactics I used was ambushes to British infantry. One of my squad mates would grab a shotgun and I would go around corners baiting small squads to chase me. We took down five enemy soldiers using these tactics until the end of the round. They finally got smart and didn't chase me down, but they attempted to use their specialist to take me down with a shotgun which I luckily survived and escaped to heal myself. Some of these simple things I just mentioned could easily been avoided by the BLUFOR side if they would respect the Collaborator.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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#72 |
![]() Join Date: Nov 2008
Posts: 1,675
Location: Alberta
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What you are actually suggesting is that people don't kill civilians.. and how to punish them by forcing them off servers or other ridiculous punishments. Sure, it's annoying when people are hurps and don't know the ROE, but as long as I don't have any civi kills, I'm happy. Which you should be too. But instead other people have to suffer because you don't like getting killed / Other people killing civis. (:
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#73 |
![]() Join Date: Feb 2010
Posts: 52
Location: stockholm
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civilians get killed everyday
Id say it would be more realistic to remove all the punishments and implement some kind of cover up system |
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#74 | |
![]() Join Date: Oct 2010
Posts: 324
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Quote:
Also, good point about the Collaborator kit, forgot whao said it but yes, it is an Insurgent KIT - Not a Civilian. As such I can accept that it's fine for Blufor to just mow down Civvys, it is basically a strategic choice. With this in mind though I do think it should be slightly more punished (in terms of making the game harder for Blufor).. Note: I usually play Basrah, which it seems is easier than Falluja for Blufor. The more chance of a cache spawning in an isolated/open are on a map, the easier it is for Blufor. | |
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#75 | |||
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Intelligence markers are not required if you know what your doing. Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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Last edited by Dv83r; 12-24-2010 at 11:50 AM..
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#76 | |
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Forum Moderator
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As for the civie kit: I begin to think it might be better to either create a completely new system or get rid of it. I don't like the current collaborator kit. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Thanks to [R-MOD]IINoddyII for the signature! || If you need help or have a question, feel free to contact me via To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#77 |
![]() Join Date: May 2007
Posts: 905
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The problem here is what do we replace it with Spec?
The idea was absolutely brilliant when it was first released, and still held out for a version or two after words. The problem is, it's totally outdated, a relic from when there were still Apaches on Basrah and before. The ideas are sound, but the execution relies on a lot older game concepts than aren't really workable at this point. I try not to complain too much without adding in a suggestion, and I do want to point out that there have been a lot of fixes attempted, we just haven't found the sweet spot yet. |
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#78 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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#79 | |
![]() Join Date: Jun 2009
Posts: 1,251
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Is it in PR? Yes. /discussion. ----------------------------- Current insurgency is great... If a tank or APC lacks anyone with a shotgun/restrainer inside(...not sure how it can happen...) then it deserves to lose intel and get blown up. | |
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#80 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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